192,995 Commits over 4,049 Days - 1.99cph!

7 Years Ago
fixed commas in destruction log (important shit)
7 Years Ago
Entity destruction now logs the names of the destroyed entities actual no spawns in nospawns
7 Years Ago
Added button to destroy entities from the EntityInfo debug
7 Years Ago
Forgot to commit this stuff from the last time I worked on the project. Video window and some misc bits
7 Years Ago
more Hapis fixes
7 Years Ago
changed opportunity panel background adjusted floating cash text sorting/formating
7 Years Ago
Adding missing animation
7 Years Ago
set back original opportiunity chance
7 Years Ago
fixed opportunity outcome arrow displaying the wrong outcome and adjusted its animation
7 Years Ago
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
7 Years Ago
Slightly better ground-hugging for junkpile NPCs.
7 Years Ago
Might have fixed some compile errors on build
7 Years Ago
Materials Scene
7 Years Ago
NPCs should respect isMounted when they Resume.
7 Years Ago
Fixed NPC weapon selection some more. Cops put their weapon away and keep walking around when they finish shooting a target, and out-of-ammo is handled (although currently NPCs get infinite ammo anyway).
7 Years Ago
fixed merge error
7 Years Ago
updated opportunity panel, reformating outcome added sucess/fail ui anim fixed default team name in the logo creation panel
7 Years Ago
Added wetness to nature/foliage shader
7 Years Ago
Added wetness to std/blend-layer and core/foliage shaders
7 Years Ago
fix ch47 nres
7 Years Ago
compile fix
7 Years Ago
Fixed std shadergui scroll offset placement Nuked unused blend layer shadergui
7 Years Ago
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
7 Years Ago
Fixed std shadergui scroll offset placement
7 Years Ago
craggy
7 Years Ago
Saved all npcs and prefabs
7 Years Ago
NPC prefabs
7 Years Ago
Stats from definitions work now, added max hp and roam range properties to NPC (init from def) Server compile fixes
7 Years Ago
compile fix
7 Years Ago
Stats stuff
7 Years Ago
Stats on NPC definitions
7 Years Ago
mounted fixes for npcs
7 Years Ago
▌██▄▉▌▄▌▄ ▄▆▇▉▆ ▍█▉▉▄ █▉▋▆
7 Years Ago
Fixed bad npc agro timeout check
7 Years Ago
▌▊▆▍▇ ▇▌▌▉▉▅ █▇ ▇▋▍▆
7 Years Ago
█▍▍▅▌ ▆▆▇ ▊▍▍ ▆▄▌█▊ ▊▊▆▇▅▄▄▊ █▇▍ ▌▍▉▊▄▋ !▆▌▄▌▉ ▉█▋█ ▍▊▄▅▇ █▋▇ (▍▌▅▋ ▆█ ▌▆▋█▇█ ▇▄▇▌█) ▋▍█ ▌▅▄▋▉▋▄ █▊▇▄█▅
7 Years Ago
▍▆▊▇ ▆▅▋▌▋▇▊▄.
7 Years Ago
Organized some mats. Wetness stuff.
7 Years Ago
npc modelstate fixes
7 Years Ago
Hopefully evil NPCs wont attack other evil NPCs
7 Years Ago
Weather system now also controls post profile blending while inside an env volume group
7 Years Ago
Should be possible to unlock Leatherworking stuff
7 Years Ago
Ai tweaks
7 Years Ago
▅▉▆ ▄▌▅▇▌▋▆ ▉▆▅ ▉▋▆█.
7 Years Ago
Added wetness to a bunch of mats Synchronized wetness values.
7 Years Ago
Fixed Cohesion leave and join chance randomisation
7 Years Ago
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
7 Years Ago
Various scene.
7 Years Ago
Minor Hapis fixes
7 Years Ago
Fixed ice sheet interaction with water depth mask (and future others)