250,082 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Switch ClientOnEnable with OnParentChangingClient
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
resized onion emoji both players can push turret claw boss movement fixed for 2player xulgon revenge bullets look for both players added methods for getting status levels of >1 player
5 Years Ago
Added separate client and server entity worlds for a clean separation of logic in the editor Add [ServerSystem] and [ClientSystem] attributes to control systems that are only required in a specific build
5 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
5 Years Ago
Add watertests save file
5 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
5 Years Ago
Fixed laser detectors not detecting vehicles
5 Years Ago
Reworking mounting criteria again -Assign hotspots to seating modules with a width and height -Checks z axis so player can't mount car from above (which was rejected on the server anyway)
5 Years Ago
Work on getting simple button binds to not allocate
5 Years Ago
Fixed cars not starting
5 Years Ago
Scene backup & manifest
5 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
5 Years Ago
Merge from vehicles
5 Years Ago
Added a callback to OnItemAddedRemoved in VehicleModuleStorage and update lock state in that as well as the fixed update Fixes modules getting stuck in locked state if removed from vehicle too quickly after removing parts
5 Years Ago
Update protobuf codegen - Dispose will now throw if ShouldPool is set to false
5 Years Ago
Add a throw when calling Dispose with ShouldPool set to false
5 Years Ago
Remove an evil ShouldPool Add sanity checking assertions to MruDictionary
5 Years Ago
Fix a bunch of serverside pooling misses
5 Years Ago
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5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Remove some text that slipped through
5 Years Ago
Login page background work (should hopefully fill the screen now)
5 Years Ago
fix intro song for 2player players collide with eachother averagePlayerVel, fixed 2player fade collision
5 Years Ago
Added a max 10 second timeout for horns Fixed horns not stopping if the player dismounts while honking
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Only render instanced geometry for main camera (fixes slowdown when returning from inventory screen)
5 Years Ago
Final batch of ground effects
5 Years Ago
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5 Years Ago
Build trigger !redux
5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
[D11] Latest voice chat fixes
5 Years Ago
merge
5 Years Ago
Build trigger \!redux
5 Years Ago
move "Cannot read %i fragment bytes" to developer 1
5 Years Ago
Updated Facepunch.ExpressionStrings Revert "Fixed hunter stage draggingVine attaching to wrong player" This reverts commit 374611d7ae26a7bca866a6d405847077387dc753. Changed how targetPlayer is selected if not specified in json
5 Years Ago
Added Player.PickupWeapon( wep, onlyAmmo ) = bool success