240,749 Commits over 3,867 Days - 2.59cph!
Backup.
Wall2 lamp prefab flare fixed.
Merge from Main -> Vehicles
Reduce 2-module chassis steer angle.
Launch site big office group
Fix map jumping weirdness?
Tick servers independently
Fix map animating on first load
Add loading indicators to the login page
Fix the steam login page rendering under the status bar
Clutter rocks material tweaks
Removed Generate Clutter Topology from world stack
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Map now tracks the player's position (unless you've dragged it around)
hqsoundfade defaults to false for now
updated modules, tweaked seat position/fixed some conditional display
Codegen audio.hqsoundfade
Attempt at fixing flickering industrial decals at launch site
Added polygon offset control to stanndard-decal shader
Revert ProjectSettings change that snuck in
Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
Limit SourceServerQuery to one concurrent request per endpoint
Second attempt at fixing invisible rocket crane lift cabin
Added a popup window with some options for baking.
Scene backup.
Updated some lights w/ the flare update
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Cliff_basic and Cliff_basic_snow shader rework to use datamaps
Updated materials using these
Can split and preserve physics materials, applies results as compound colliders on a single gameobject
Attempt at fixing invisible rocket crane lift cabin
Adding a similar tool to merge colliders.
Catch exceptions that would otherwise go unnoticed
Datamap texture for clutter_medium rocks
Added back slider in Cliff shader to control AO term intensity
Material tweaks arid cliffs
[D11] Tweaks in Few textures that were too low res
[D11] Smoother sun/moon movement [WIP]
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened
Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
[D11] Fixed 3185 Spelling mistake on Rust Update screen
[D11] Terrain grass models replaced
Extra profiling for NpcWalkAnimation and SellOrderEntry