197,412 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Fixed the debugger already.
8 Years Ago
Can now cycle through graphs with mousewheel
8 Years Ago
awards finished showing event is now a coroutine, delays for XPDelay before the XP bar starts filling
8 Years Ago
Slightly better drawing of end
8 Years Ago
grouping best goal and goal plans so that we nest in the DSE score logging within the relevant goal and goal plan log groups.
8 Years Ago
Fix for graph generators being init'd every game
8 Years Ago
Latest
8 Years Ago
DrawLog tweak
8 Years Ago
▌ ▇▌▆▆▄ ▋▅▊▆ ▍▇▉▌▋▇▇▉▋▆ !▆ ▆▋▋▋▇█▌ ▆▄▉▅▌ ▆▅█▍▌ !▇ ▉▌ ▇▌▊▋▆▍▊ ▍██ █▇▍▌ ▉▊▄█▌▊▌▍ / ▉▊ ▌▉▇▋▇ ▇▉▆▅/▇▌▇▅▍▉█▋▌▋
8 Years Ago
Fixed decision log groupEnd elements being nested
8 Years Ago
Nesting improvements
8 Years Ago
Dankererrererrerer
8 Years Ago
Added loggingGroupStack validation after we're done with FindBestModule, where we would expect this stack to be empty if there's a correct number of End log groups to Begin log groups.
8 Years Ago
Dankerererr
8 Years Ago
friendly fire award processor + definition file. fixed most DMG award counting team dmg
8 Years Ago
Merge from main
8 Years Ago
Danker logging
8 Years Ago
Dank logs
8 Years Ago
More logging fuckery
8 Years Ago
DLog nesting WIP
8 Years Ago
More d log crap
8 Years Ago
Semantics
8 Years Ago
Decision log drawing crap
8 Years Ago
decision log groups now have children
8 Years Ago
Decision log fuckery
8 Years Ago
scene stuff wip
8 Years Ago
checklist
8 Years Ago
crowd/streak multiplier now taken into account when awarding XP. Changed wins to get +1 streak not +2, new player records start at 5 (50%)
8 Years Ago
DecisionLogTypes renames
8 Years Ago
Logging loop twaek
8 Years Ago
WIP AI debugger logging revamp
8 Years Ago
testing not using BehaviourChain.DecisionScore
8 Years Ago
Less abrupt interior ambient shifts. Menial LOD & trigger stuff. Q.Q
8 Years Ago
BinaryHeapItem -> IBinaryHeapItem because it's an interface
8 Years Ago
Fixed various usages of Dispenser.HasDispensable not specify whether we should for behaviour unlocks
8 Years Ago
Fixed bad UDM filtering return, cleaned up signatures of different filters
8 Years Ago
fixed truck trim shader added burger shop front added rooftop water rank tweaked reflection intensity in scene to 1
8 Years Ago
Update best cleanup
8 Years Ago
Update best fuckery
8 Years Ago
Updated Language files
8 Years Ago
Changed my mind
8 Years Ago
Agent DM "update best" logging
8 Years Ago
Unit health bars are always visible if they're not at max health
8 Years Ago
Updated AI for new car rig Started flag mission AI
8 Years Ago
Effect removal cleanup
8 Years Ago
More prepwork
8 Years Ago
Slight Improvments to bone editors in Sandbox
8 Years Ago
GPV score comparison failure logs under option/editor pref
8 Years Ago
Cleanup
8 Years Ago
Fixed module conditions not being properly evaluated