197,414 Commits over 4,110 Days - 2.00cph!

8 Years Ago
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8 Years Ago
Merged from main
8 Years Ago
the GP of a player commanded GPV now needs to score same as its BC, since BC isn't part of the GPV anymore.
8 Years Ago
More cleanup & logging consistency
8 Years Ago
Merged from main
8 Years Ago
More cleanup
8 Years Ago
Misc
8 Years Ago
Decision logs for module conditions
8 Years Ago
Flags can now switch teams Updated AI flag selection
8 Years Ago
Agent.DecisionLog holds a list of assets, accessible via drop down menu on each line of the debugger
8 Years Ago
log to ai debugger when a module win (or when it doesn't).
8 Years Ago
Fixed OpenNewDecisionLogGroup not adding itself to the group on top of the stack
8 Years Ago
Fixed missing case in AIDebugger.GetLogStyle
8 Years Ago
Fixed duplicate close group call in Agent.DebugEndBestGoal
8 Years Ago
Error handling in Agent.CloseCurrentDecisionLogGroup
8 Years Ago
Fixed Agent.OpenNewDecisionLogGroup not adding log to the stack
8 Years Ago
Walkway COL/LOD fixes
8 Years Ago
Decision log cleanup. removed Types enum, renamed DecisionLogStyles to DecisionLogTypes
8 Years Ago
more xp stuff version++
8 Years Ago
Decision logs that always get added to the open group on top of the stack, otherwise added on their own
8 Years Ago
streak counter now correctly clamped to 0-9 not 0-10 xp/fan rings work
8 Years Ago
Moved consideration contribution range to a default of 2, so that the center/average is 1. This because having no considerations will yield a score of 1. Removed duplicate scores between Goal and Goal Plan in situations where it should be safe to do so (in theory of course).
8 Years Ago
xp UI hookups
8 Years Ago
Various
8 Years Ago
previous/current streak is now send with end game command
8 Years Ago
Remove debug print
8 Years Ago
Input fix
8 Years Ago
Mission UI work.
8 Years Ago
Using AsyncRequest in the payphone UI for cleaner async networking. Gets mission details from the server.
8 Years Ago
added scrap worldmodel
8 Years Ago
Networking for the payphone
8 Years Ago
Merge from main
8 Years Ago
Fix for manifest
8 Years Ago
AI debugger fuckery
8 Years Ago
Fixed server compile
8 Years Ago
Merge from shading revamp
8 Years Ago
Reassigned maps to skin materials Disabled spec map post processor until after merge
8 Years Ago
Fixed post subsurface d3d9 shader compile error Added core env brdf lut generator + default asset Added indirect diffuse and specular support to core brdf base pass Added deferred extension params for gbuffer extension Added core/hair shader (wip) Updated core/generic shader Updated core/skin shader property names to match core/generic Renamed core brdf files; moved shaders to "core/" on selection menu
8 Years Ago
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8 Years Ago
Added keyboard controls for payphone UI
8 Years Ago
Walkway LODs/COLs
8 Years Ago
Dlog end string format
8 Years Ago
Fixed bad merge
8 Years Ago
Properly count-check heap popfront uses to prevent NREs.
8 Years Ago
Misc
8 Years Ago
Tail setting must check for 0 count.
8 Years Ago
Clear bug in Binary Heap fixed.
8 Years Ago
FillBar function now takes a map value multiplier. Mapped XP ring to 0 - 0.875
8 Years Ago
AI debugging group close fuckery
8 Years Ago
road / terrain