224,137 Commits over 3,684 Days - 2.54cph!
fixed some locomotion anims revert when unity fixes fps bug
Updated TOD
TimeManager forwards all events for ToD, updates TOD's dateTime manually. Replaced all usage of tod events with our own.
Enabled TOD time curve
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
thompson 10 hqm cheaper
ak47 has 50% more durability
skin approval
skin icons
missing file (compile)
Camera fix, getting settings back to how they were
merge into main
pump shotgun costs 5 less hqm
merge into main
pump shotgun costs 5 less hqm
manifest, recoilcomp convar
applied new recoil etc to most weapons and balanced them
added uniform shake effect to guns
fixed playmaker actions triggering twice
wheel form 0
wheel form 2
new unit shoot method
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
Maybe I'll put it into the right branch.
Attach mission instance to the player that's doing it. Don't think the Mission Manager actually has to care what missions are active. There is some chance of double-ups if missions have no central controller but this can be handled by careful success/failure states (if someone else completes your hit mission you'll still "win" it).
Working out a framework for running missions, somewhat based on Bill's original work
Manually implement a method that can't generate properly
Add a processor to block casts, make System.Reflection.TypeInfo completely blacklisted
some fixes on the rocket_crane type lift
replaced lifts inside factory with door-less version so we can jump in and out while in movement
Restored light fume particle effect material
Let's use invariant string culture when auto renaming stat measurement triggers
Lift_no_doors prefab/anim controller
Nobuild zone tweaks & other small stuff
Fixed bad debug flag in DebugToolTabSettings
Added Morale debug panel
Rocket factory / new walkway layout and puzzles
Scared effect no longer pops notifications
Various territorial AI tweaks