224,137 Commits over 3,684 Days - 2.54cph!

7 Years Ago
fixed some locomotion anims revert when unity fixes fps bug
7 Years Ago
fixed hat skinning
7 Years Ago
Analytics Test
7 Years Ago
Sync
7 Years Ago
Updated TOD TimeManager forwards all events for ToD, updates TOD's dateTime manually. Replaced all usage of tod events with our own. Enabled TOD time curve
7 Years Ago
Prefab preprocessing fixes (RUST-1463, RUST-1664)
7 Years Ago
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
7 Years Ago
Subtracting 20887
7 Years Ago
Various C#6 bits
7 Years Ago
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
7 Years Ago
thompson 10 hqm cheaper ak47 has 50% more durability
7 Years Ago
skin approval skin icons missing file (compile)
7 Years Ago
compile fix
7 Years Ago
Camera fix, getting settings back to how they were
7 Years Ago
merge into main pump shotgun costs 5 less hqm
7 Years Ago
merge into main pump shotgun costs 5 less hqm
7 Years Ago
manifest, recoilcomp convar
7 Years Ago
Various mission work
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
applied new recoil etc to most weapons and balanced them added uniform shake effect to guns
7 Years Ago
fixed playmaker actions triggering twice
7 Years Ago
wheel form 0 wheel form 2 new unit shoot method
7 Years Ago
Add ability to limit voice counts for individual sounds globally Global voice limiting on bullet impacts (shotgun trap perf fix) Add shotgun trap sounds
7 Years Ago
Maybe I'll put it into the right branch.
7 Years Ago
Various
7 Years Ago
Attach mission instance to the player that's doing it. Don't think the Mission Manager actually has to care what missions are active. There is some chance of double-ups if missions have no central controller but this can be handled by careful success/failure states (if someone else completes your hit mission you'll still "win" it).
7 Years Ago
Working out a framework for running missions, somewhat based on Bill's original work
7 Years Ago
progress
7 Years Ago
Manually implement a method that can't generate properly
7 Years Ago
Add a processor to block casts, make System.Reflection.TypeInfo completely blacklisted
7 Years Ago
Mailing list stats page
7 Years Ago
some fixes on the rocket_crane type lift replaced lifts inside factory with door-less version so we can jump in and out while in movement
7 Years Ago
7 Years Ago
Restored light fume particle effect material
7 Years Ago
Manifest update
7 Years Ago
Let's use invariant string culture when auto renaming stat measurement triggers
7 Years Ago
Merge from save145
7 Years Ago
Merge from save145
7 Years Ago
Moving shit around
7 Years Ago
Lift_no_doors prefab/anim controller
7 Years Ago
Merge from RoadSigns New
7 Years Ago
Fixed a list of bugs
7 Years Ago
Replacement Roadsign art
7 Years Ago
Nobuild zone tweaks & other small stuff
7 Years Ago
Code sync
7 Years Ago
Fixed bad debug flag in DebugToolTabSettings Added Morale debug panel
7 Years Ago
Rocket factory / new walkway layout and puzzles
7 Years Ago
Scared effect no longer pops notifications Various territorial AI tweaks
7 Years Ago
Fixed AIDesigner NRE