166,754 Commits over 2,863 Days - 2.43cph!

7 Years Ago
Improved NavAgentMoveRandom a little. Removed some old prefabs.
7 Years Ago
Exposed GameBase.IsScoreHighscore
7 Years Ago
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7 Years Ago
TerrainBlendObject tweak
7 Years Ago
Slight tree mat and LOD fixes.
7 Years Ago
Various forest prefab changes.
7 Years Ago
Cleaned up obsolete tree files.
7 Years Ago
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
7 Years Ago
some more medical syringe animations.. Having trouble kicking this drug habit..
7 Years Ago
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7 Years Ago
First version of proposed new terrain shader (no snow yet) based on U5 universal shader Mesh blend shader to go with new terrain shader; also universal Support scripts for terrain and terrain-blend objects Removed redundant default bump-spec terrain shader added by mistake
7 Years Ago
Added Wind Main to atmospheric blend; updates at very low freq due to tree anim reset
7 Years Ago
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7 Years Ago
fixed bolt rifle clipping during the attack animation
7 Years Ago
Highpass grass texture
7 Years Ago
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
7 Years Ago
Fixed NRE in TickAttackTargetAction
7 Years Ago
changed the timings on the view model weapons so they detect impact sooner
7 Years Ago
When kicking a user due to EAC, mention that in the reason
7 Years Ago
Tree-C for Diogo.
7 Years Ago
NavAgentMoveRandom has the option of doing random movement in the radius of it's parent or of itself (if parent == null).
7 Years Ago
Wrapping up for the week.
7 Years Ago
Fixed BindingsGenerator not compiling.
7 Years Ago
Started work on documentation generation, abstracted the code gen helper class and started a HTML implementation.
7 Years Ago
UnityMaterialPropertyBlock instances are now pooled on disposal.
7 Years Ago
Fixed NRE in SendSignal
7 Years Ago
Finished new text rendering system, emulator graph now plots in kbps (with a default target line of 20kbps).
7 Years Ago
Time of Day update to 2.3.0 prerelease 2
7 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
7 Years Ago
Fixed player not rotating at all Fixed player rotations not networking when standing still Fixed rotation lerp not working
7 Years Ago
Added dedicated text rendering rather than using the Sprite system for each char. Not hooked in to the Text class yet.
7 Years Ago
Added placeholder level models for all building components Made placeholder building level textures slightly less shitty Fixed building guides being invisible Added a buttload of unused substances
7 Years Ago
updated vm bow source anim
7 Years Ago
updated anims, model, prefab & anim controller for view model bow
7 Years Ago
created bow_tier1 materials
7 Years Ago
Game name input box now turns red if an invalid name is submitted.
7 Years Ago
Fixed audio event listeners lingering after a game gets switched.
7 Years Ago
Added a text entry box to the emulator to input a game name to switch to.
7 Years Ago
Cleaned up lerping (removed old, unused code) Fixed warnings, cleaned up redundant startup output
7 Years Ago
Split the snapshot messages until smaller chunks
7 Years Ago
The premake script now automatically runs `git submodule init` and `git submodule update`.
7 Years Ago
Finished adding SmashBloxJS submodule.
7 Years Ago
Added SmashBloxJS submodule.
7 Years Ago
Added SmashBloxJS submodule.
7 Years Ago
Moving SmashBloxJS to a submodule
7 Years Ago
Moving SmashBloxJS to a submodule
7 Years Ago
Made furnace destroyable Made campfire destroytable Prevented building campfire, sleeping bag, furnace inside each other Prevented stacking furnace/storage boxes Fixed storage box not having collisions Protocol++
7 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
7 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
7 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.