221,815 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Moved ground normal alignment from AnimalView to UnitView
7 Years Ago
Fixed weather events error
7 Years Ago
resaved beep vehicle max file
7 Years Ago
Buffer source list in AudioManager.InternalReset
7 Years Ago
Merge from manager cleanup
7 Years Ago
Merge from main
7 Years Ago
Save
7 Years Ago
Fixed inactive spawners error on load/start Added CanPathfindTo condition
7 Years Ago
Super dank stat simulator editor
7 Years Ago
Save
7 Years Ago
Fixed manager init Freezing effect kicks in below 5, not 8
7 Years Ago
more fix
7 Years Ago
7 Years Ago
FOR FUCK SAKE file fix
7 Years Ago
7 Years Ago
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7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip
bot
7 Years Ago
Automated Windows Build #695
7 Years Ago
cutting in alleyway geo and texturing on hex pieces
7 Years Ago
Automated Linux DS Build #695
bot
7 Years Ago
Automated OSX Build #695
7 Years Ago
Automated Linux Build #695
7 Years Ago
Remove debuggy lua stack trace stuff
bot
7 Years Ago
Automated Windows Build #694
7 Years Ago
Automated Linux Build #694
bot
7 Years Ago
Automated OSX Build #694
7 Years Ago
Automated Linux DS Build #694
7 Years Ago
Use a small buffer for map.pack creation rather than allocating enough space for the entire file (lots of people run out of memory here)
7 Years Ago
Updated truck parts, can now swap all items
7 Years Ago
furniture test model added
7 Years Ago
Merge from main
7 Years Ago
Additional profiler samples for BasePlayer.FinalizeTick.Transform
7 Years Ago
Profiler sample stuff
7 Years Ago
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
7 Years Ago
Water jug vm anims, animator, anim events, world model and temp sounds
7 Years Ago
Added shadow cascade transition blending
7 Years Ago
DynamicDOF now is AlwaysEnabled, but checks for Target == null on Tick. Reset override sets Target to null.
7 Years Ago
Clear InteractibleControllers in PlayerController on Reset. DynamicDOF no longer is AlwaysEnabled (confirm this is ok @billowe) DynamicDOF now overload Reset to set Target to null and disable itself.
7 Years Ago
backup/progress rocket crane
7 Years Ago
Added movement curve interpolation to flyhack detection (same as for noclip detection)
7 Years Ago
Fixed players culling when looking over low wall (RUST-1670)
7 Years Ago
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings Tweaked terrain atlas textures max aniso
bot
7 Years Ago
Automated Windows Build #693
bot
7 Years Ago
Automated OSX Build #693
7 Years Ago
Automated Linux DS Build #693
7 Years Ago
Automated Linux Build #693
7 Years Ago
Temporary: Lua stack trace stored in heap for some debugging
7 Years Ago
Progress backup