221,906 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Save
7 Years Ago
TribeStatMeasurementTrigger uses stat measurements extension methods and Groups built in stats rather than manually averaging values Added GroupStatConsideration
7 Years Ago
furniture fbx for Bill
7 Years Ago
Switched deserialize to come first. Making it work. Actually going OK.
bot
7 Years Ago
Automated Windows Build #702
7 Years Ago
Send chromium mouse move events until left-mouse-button is released
7 Years Ago
Big mess currently, but working on getting everything to init in a sane, working order, or at least warn me if it isn't.
bot
7 Years Ago
Automated Windows Build #701
7 Years Ago
Chromium popups (dropdown boxes) get rendered on to the main view's texture
7 Years Ago
Data save, player prefab tweaks
7 Years Ago
Fixed ActivityManager.SubscribeTo being shit
7 Years Ago
Player progression / AI unlocks must specify desire type
7 Years Ago
7 Years Ago
Fixed BaseDesire.Fulfill NRE
7 Years Ago
Added Hint to BlackboardData Removed internal callbacks in BaseDesire
7 Years Ago
Desire event resets
7 Years Ago
Fixed SetNewHuntingTarget goal plan creating infinite hunt desires
7 Years Ago
Fixed player controller not actually creating instance of AbilityPlan for the default neutral target ability
7 Years Ago
Default RMB command for neutral targets is to create both hunt and kill desires Desires event cleanup
7 Years Ago
merge fix
7 Years Ago
Hunt Desire can now specify a UnitSettings. Added InternalReset to Desires.
7 Years Ago
AI unlocks via goal plan completion and activity (Desire fulfillment) listeners AI unlocks definition editor Added hunting area hint CreateHuntDesire action has two modes (blackboard, target position)
7 Years Ago
New map WIP Updated def ready for parts
7 Years Ago
Added Tribe Amount of Food Consideration. DesireSelector cleanup
7 Years Ago
merge from main
7 Years Ago
group cleanup of unused stuff
7 Years Ago
Item pickup sets group ownership of item
7 Years Ago
Crafted items have Group & Controller assigned to that of the unit doing the crafting
bot
7 Years Ago
Automated Windows Build #700
7 Years Ago
Tree fuckery
bot
7 Years Ago
Automated OSX Build #700
7 Years Ago
Automated Linux DS Build #700
7 Years Ago
Automated Linux Build #700
7 Years Ago
Fixed crash when CStudioRender::DrawDecalMaterial gets an empty list of decals
7 Years Ago
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7 Years Ago
Commenting out DataAssetValidator which I suspect is causing reimporting of various assets Fixed ResourceViewUtility not picking up state objects that are inactive in the source asset/prefab Fixed NRE in KeywordsUtility.BuildDescription effect overload Testing tree felling fuckery
bot
7 Years Ago
Automated Windows Build #699
7 Years Ago
Automated Linux Build #699
bot
7 Years Ago
Automated OSX Build #699
7 Years Ago
Automated Linux DS Build #698
7 Years Ago
Automated Linux Build #698
bot
7 Years Ago
Automated Windows Build #698
7 Years Ago
7 Years Ago
Ignore lower LODs that increase the amount of verts in a mesh - fixes crash on certain models when not on max model detail
7 Years Ago
helmet slit overlay when wearing heavy plate armor heavy plate armor jacket prevents ADS any one piece of heavy plate armor reduces movement speed to the same level protocol++
7 Years Ago
Unit Vox additions
7 Years Ago
Fixed leak in light clone shadow causing flickering
7 Years Ago
...and sleepers
7 Years Ago
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
7 Years Ago
Removed light clone mask startup log