164,044 Commits over 2,832 Days - 2.41cph!

7 Years Ago
Time for a merge
7 Years Ago
Bulletholes for wood, concrete and metal. Includes a parallax shader. Also, rough impact fx progress.
7 Years Ago
Skinned Mesh Collision more accurate alternative to sphere/hitboxes
7 Years Ago
We already have this dll in plugins - I'm guessing it's causing our compile to break
7 Years Ago
improved some deer animations; added a new attack animation
7 Years Ago
Added Behave 2.3.3
7 Years Ago
Fixed being able to pick up and re-use shot rifle bullets Dropped items without world models use the burlap sack Added FakePhysics - for server-friendly physics Added smoke to bolt rifle attack Fixed effects not adhering to particle system length
7 Years Ago
Don't open a menu if it has 0 options Furnace deployable, fully functional Deployables share building block guide material system Fixed stuff not cooking (Count module) Fixed Replace action not always working Deployables show placement validity properly again
7 Years Ago
Added furnace + sack from old repo
7 Years Ago
Added Metal Ore item Added Metal Fragments item Added Sulfur Ore item
7 Years Ago
Poison now has an effect on health Poison heals itself slowly over time Metabolism notices UI (wip) Network all metabolism data
7 Years Ago
Fixed gravity influence on AI being almost zero Fixed WolfController throwing NRE's on the dedicated server Made FollowTag use the entity lose distance as chase distance Updated AI test scene
7 Years Ago
Disabling this code until Andre can make it stop throwing NRE's
7 Years Ago
Cleaned up layer tags (removing old UI layers) Added component for doing simple curve based animation of the local position of objects Campfire light bounces about Can't place campfires on campfires (using Deployed layer) Updated camera to render Deployed layer Added Deployed layer to collision_setup prefab
7 Years Ago
Fixed campfire + wood not creating charcoal Fixed ItemConditional_Chance not working as intended
7 Years Ago
tweaked deer attack animations; added a new flinch animation
7 Years Ago
Updated wolf prefab (if everything works correctly nothing should change on the public servers)
7 Years Ago
Unity keeps modifying this file
7 Years Ago
Added wander behaviour and added it to the wolf idle state Made danger / obstacle / target info serializable for easy debugging Updated AI test scene
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7 Years Ago
LinuxDS Build 40
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7 Years Ago
Linux Build 153
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7 Years Ago
OSX Build 126
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7 Years Ago
Windows Build 79
7 Years Ago
Fix package loading exploit
7 Years Ago
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7 Years Ago
Tweaked AI controllers Added a factor to maintain the forward direction to the context map decision Tweaked follow behaviours Split AI obstacle and entity mask Made AI entity visiblity check faster and safer Updated AI test scene
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7 Years Ago
VPK Build 67
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7 Years Ago
LinuxDS Build 38
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7 Years Ago
Windows Build 78
7 Years Ago
Updated icon for c1a1c Added language string for prop physics multiplayer
7 Years Ago
Fixed potential error when turning into ragdoll
7 Years Ago
improved some deer animations ( attack / flinch / idle ); added a new eating grass animation
7 Years Ago
Cave scene updates and sounds
7 Years Ago
Fixed a tree branch, and added AM to arctic camera.
7 Years Ago
Deleted old cave scene
7 Years Ago
Commiting Terrain
7 Years Ago
Biomesarctic.
7 Years Ago
More cave scene and waterfall updates
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7 Years Ago
LinuxDS Build 36
7 Years Ago
Refactored all the things Added hacky but working wolf AI to the AI test scene
7 Years Ago
Added first version WIP of new player control rig to source folder
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7 Years Ago
Windows Build 77
7 Years Ago
Fix my fuckup
7 Years Ago
Fixed viewmodels casting shadows
7 Years Ago
Updated phrases
7 Years Ago
Updated items from admin site
7 Years Ago
added/renamed revised meshes in OBJ folder
7 Years Ago
Added feet variable for AI to step over stairs and on foundations (TODO: IK?) Refactored and tweaked some AI calculations Updated AI test scene
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7 Years Ago
OSX Build 123
7 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing