198,745 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Adding missing files from previous dungeon branch
10 Years Ago
- More de-shitting
10 Years Ago
Character and Level Select basic textures.
10 Years Ago
More Interaction and behaviour refactoring
10 Years Ago
- Changes to Move() and calls
10 Years Ago
- More movement cleanup. Removed EntitySeperator entirely
10 Years Ago
Network++
10 Years Ago
Military tunnels doors on grid First batch of bunker rooms
10 Years Ago
Anim viewer now includes owl Fixed access to court friction
10 Years Ago
Basic street prop spawning.
10 Years Ago
- Moved movement speed modifier tracking/applying to a new component, MovementSpeedModifiers that gets added only if a speed modifier is applied for the first time.
10 Years Ago
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10 Years Ago
WIP BehaviourChain, IBehaviour refactoring
10 Years Ago
Wall sideways stability socket tweak
10 Years Ago
- Removed ReducedBackwardsSpeed and MoveForwards
10 Years Ago
Stability refresh of connected building blocks notifies along both male and female links
10 Years Ago
- Started refactoring movement related code. Also removed DebugStickToFloor - don't think it's used?
10 Years Ago
Special moves now trigger different ground effects
10 Years Ago
Fixed grass removal exploit
10 Years Ago
- Fixed bug causing enemies to not do melee damage correctly - Fixed bug with BaseEntity not updating distance to player when not aware of player.
10 Years Ago
Added camera cross fade Build post step for update file
10 Years Ago
Domain change callbacks
10 Years Ago
FOR FUCK SAKE camera prefab FOR FUCK SAKE shader
10 Years Ago
Updated Elvis ready face source
10 Years Ago
updates to Lion-El backhand anim source
10 Years Ago
Added Lion-El death 2 anim source
10 Years Ago
Updates to Owl & Lion-El rigs
10 Years Ago
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
10 Years Ago
Removing debug logs
10 Years Ago
added zbrush roots and created high and low poly versions. unwrapping low poly
10 Years Ago
Debugging
10 Years Ago
New character concepts. Straightend up Cowboy for Alex.
10 Years Ago
Debugging
10 Years Ago
Debugging
10 Years Ago
military tunnels - backup missing metas
10 Years Ago
YAMfM
10 Years Ago
WIP
10 Years Ago
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur - Fixed issues with Goals breaking DM
10 Years Ago
More debug tweaks
10 Years Ago
Goal support in debug window decision listing
10 Years Ago
Only setup Goal decisions in UnitDecisionMaker
10 Years Ago
First pass at Goals DM integration
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
- Goal data assets - Biome spawn related fixes - EvaluationContext supports SelfGroup and TargetGroup - WeightedRandom tweaks
10 Years Ago
Test
10 Years Ago
More properties
10 Years Ago
FOR FUCK SAKE factory prefab to fix weird bug
10 Years Ago
Time Properties
10 Years Ago
Merge from building_system_2.1