224,215 Commits over 3,684 Days - 2.54cph!

8 Years Ago
Added temple image
8 Years Ago
- Branched for UI tests
8 Years Ago
- Renamed Cash to Wads and Tokens to Bolts in code
8 Years Ago
removed probes
8 Years Ago
Re-organised Content/Items into category folders Amplify AO prefab settings
8 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
8 Years Ago
checking in because I need to dirty all assets
8 Years Ago
Fixed swamp court light culling Fixed xbox shader
8 Years Ago
Updated override shaders
8 Years Ago
- Added loot token currency to PlayerData - Missions now award loot tokens and cash on completion - Stopped the reward screen coming up straight away in town, will need to visit someone in town to trade in tokens (soon) - Mission definitins now control how much cash and how many loot tokens they're worth
8 Years Ago
Ambient sound now played after loading
8 Years Ago
Female mesh added
8 Years Ago
Fixed pink sky in legacy opengl mode
8 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
8 Years Ago
Remove steam manager on console Updated lava water
8 Years Ago
Updated water shader
8 Years Ago
tweaked flower and sun anims for temple court, tweaked grass shader colour
bot
8 Years Ago
Automated Linux DS Build #146
8 Years Ago
roads textures - some extra polish, overall less noisy
bot
8 Years Ago
Automated Windows Build #146
bot
8 Years Ago
Automated OSX Build #146
bot
8 Years Ago
Automated Linux Build #146
8 Years Ago
Fixed Awesomium view leak Added Awesomium panel hooks: OnDocumentReady, OnChildViewCreated, OnChangeTitle, OnChangeTargetURL Added Awesomium panel methods: Refresh, Stop, GoBack, GoForward, GoToHistoryOffset Fixed incorrect line numbers being reported for errors when using C-styled multiline comments
8 Years Ago
Updated SF to 1.26
8 Years Ago
Added missing Encoding.cginc dependency for occlusion
8 Years Ago
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8 Years Ago
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bot
8 Years Ago
Automated Linux DS Build #145
bot
8 Years Ago
Automated Windows Build #145
bot
8 Years Ago
Automated Windows Build #144
bot
8 Years Ago
Automated OSX Build #144
bot
8 Years Ago
Automated Linux Build #144
8 Years Ago
Fix leaked thread in main-menu GMA downloader Tweaks to server-content workshop downloading
8 Years Ago
Snagging Diogo's AO.
8 Years Ago
Moved shaders to Content/Shaders and replaced paths in shaders that used it BehaviourChainData property mapping exposed to data There may be bugs
8 Years Ago
Berries to food.max
8 Years Ago
Missing files.
8 Years Ago
Fixed missing edibles and renamed some things.
8 Years Ago
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8 Years Ago
/meshes/edibles
8 Years Ago
Consolidated foodstuffs.
8 Years Ago
FOR FUCK SAKE rebuild tileset !A cave start tile !A test cave flow/archetype
8 Years Ago
FOR FUCK SAKE rebuild tileset (fixing mesh intersection)
8 Years Ago
- Reduced damage of Screw You
8 Years Ago
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8 Years Ago
- Crappy placeholder sound effect for bolt
8 Years Ago
- Weapon definitions now specify the camera shake settings - Increased camera shake for Screw You
8 Years Ago
- New weapon: Screw You
8 Years Ago
- Added gamepad navigation for reward screen
8 Years Ago
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