224,213 Commits over 3,684 Days - 2.54cph!

8 Years Ago
merge
8 Years Ago
Updated RustBuilder to 5.3.1p3
8 Years Ago
Merging spherecast LookingAt in
8 Years Ago
Fixed items not having colliders Some combat related tinkering, AttackEntity action tests Fixed EntityCondition item filtering not working as intended Fixed (potentially) some bugs in Unit movement related actions, callbacks etc
8 Years Ago
Some ActionChain refactoring, exposing behaviour, target and data through properties rather than drilling up into the AC from Action Fixed Action HarvestResource not having a target
8 Years Ago
road_decals alpha cut-off quality improvements
8 Years Ago
Data : People now gather resources for unbuilt buildings, they will also find tools and construct the buildings once all resources have been deposited to the stockpile. Code : Added "IsRequiredToolForBuilding" to the BehaviourChainBuildingFilterSet, which allows us to filter for Items that match the ID of the Building's required tool, accessed from BCD.
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8 Years Ago
Automated Linux DS Build #149
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8 Years Ago
Automated Windows Build #149
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8 Years Ago
Automated OSX Build #149
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8 Years Ago
Automated Linux Build #149
8 Years Ago
Changes didn't make it on to Steam? Forcing rebuild *sigh*
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8 Years Ago
Automated Linux DS Build #148
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8 Years Ago
Automated Windows Build #148
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8 Years Ago
Automated OSX Build #148
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8 Years Ago
Automated Linux Build #148
8 Years Ago
And fix the actual decompression of WorkshopDL files! :x
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8 Years Ago
Automated Windows Build #147
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8 Years Ago
Automated OSX Build #147
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8 Years Ago
Automated Linux Build #147
8 Years Ago
Added Awesomium panel hooks: OnBeginLoadingFrame, OnFinishLoadingFrame Unbroke WorkshopDL when addons are already installed
8 Years Ago
Fixed ssao frame lag
8 Years Ago
- Bolt trade screen now works
8 Years Ago
- Bolt exchange UI work
8 Years Ago
- Renamed some classes/files - More work for bolt trades
8 Years Ago
Asset save
8 Years Ago
Behaviour chain DM filtering expansion, allows for filtering by entity type, ID and now testing against a filter specific to BCD data from preceding elements
8 Years Ago
Speedtree billboard shadows
8 Years Ago
Speedtree billboard shadows More AO portability
8 Years Ago
Nutritional values derived from real kcal.
8 Years Ago
More foods.
8 Years Ago
Owl - Forehand & backhand stand update
8 Years Ago
Cowboy - Added death anim
8 Years Ago
Item scale.
8 Years Ago
Owl - Forehand & backhand stand source update Cowboy - Serve & death source update
8 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
8 Years Ago
NRE catch in SpawnHandler
8 Years Ago
created large floorstones low and high and baked out high
8 Years Ago
Biome re-organisation
8 Years Ago
Should fix GC in UDM (moved decision delegate to a method rather than a silly evil closure) DSE only generates logging data when the DecisionContext.Myself.Agent is the selected for debug
8 Years Ago
-DecisionLog starts up with logging enabled, and automatically disables it on close too
8 Years Ago
Yanked SSAO Pro from main camera
8 Years Ago
- Added a simple placeholder Mission Reward scren that just shows rewarded bolts/wads when returning to town after a mission. You will need to trade them in at the vendor instead now. - Can now press M when running in the editor to instantly complete the current mission and open portal to town
8 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
8 Years Ago
- Renamed mission defs to Wads/Bolts
8 Years Ago
removed additional global fog components
8 Years Ago
this should fix the females shoulders being in the same place as the males and looking odd, female uses its own avatar instead of the male, it might need tools updated to build correct avatar to asset
8 Years Ago
Improved/standardised read/write to BehaviourChainData, updated all GoalPlan BCs (with help from mau)
8 Years Ago
Added temple image
8 Years Ago
- Branched for UI tests