192,975 Commits over 4,049 Days - 1.99cph!

11 Years Ago
rigging update for bow viewmodel source file
11 Years Ago
Fixed that some view models would cast shadows onto the world
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Snapping wall placement to 90 or 45 degree angles only
11 Years Ago
Snapping wall placement to 90 or 45 degree angles only
11 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
11 Years Ago
Added placeholder sliding player anim
11 Years Ago
Fixed that rock_01 was sometimes spawned midair Removed redundant flip option from rock_08
11 Years Ago
Checking in storage box and textures ready for animating
11 Years Ago
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
11 Years Ago
Made event schedule only execute on server
11 Years Ago
Human spawns now get hair color, skin color and hair style randomized based on the settings.
11 Years Ago
Updated torch & bone knife icon
11 Years Ago
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
11 Years Ago
Units now scale based on race/gender/age modifiers.
11 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
11 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
11 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
11 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
11 Years Ago
Updated boneknife prefab - model & player anims now working
11 Years Ago
Added F2 options for draw distance and pvt
11 Years Ago
Added bone knife world model to reboot
11 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
11 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
11 Years Ago
Added UnitAnimation script to UnitView.
11 Years Ago
Bears.
11 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
11 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
11 Years Ago
[ultimate_soldier] tweaks
11 Years Ago
[ultimate_soldier] tweaks
11 Years Ago
[ultimate_soldier] blood
11 Years Ago
[ultimate_soldier] blood
11 Years Ago
3rd person animations for thompson machine gun
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Experimenting with floor tile and wall meshing for room editor.
11 Years Ago
Experimenting with floor tile and wall meshing for room editor.
11 Years Ago
Backup commit.
11 Years Ago
[ultimate_soldier] enemies pause before firing
11 Years Ago
[ultimate_soldier] enemies pause before firing
11 Years Ago
Bear updates
11 Years Ago
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
11 Years Ago
GA tweaks
11 Years Ago
Deleted unused stuff
11 Years Ago
Compressed some textures that were probably uncompressed for a good reason
11 Years Ago
Unit View prefabs added for all current animals
11 Years Ago
Trees file update