223,716 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Switched human movement blend tree to 2d Freeform Cartesian Stopped PlayerController calling SmartObject.TrySubscribe
8 Years Ago
-yam -assigned collider to rock so it doesn't fall through ground.
8 Years Ago
Fixed compile error in PlayerController
8 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
8 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
8 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
8 Years Ago
Asset save
8 Years Ago
fixed human female anims changed sleep anim to hide eyes test anims for human run while leaning left and right removed male prop objects
8 Years Ago
merge from main
8 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
8 Years Ago
5.3.1p1
8 Years Ago
Merge from main
8 Years Ago
merge from main
8 Years Ago
added stone props and bake files
8 Years Ago
WIP radial unfuckery
8 Years Ago
Meta
8 Years Ago
PlayerController refactoring and cleanup Effect and Trigger organisation/cleanup EffectParametesDrawer improvements NestedEditorDrawer supports enum selection of Asset types from abstract base types
8 Years Ago
longsword world prefab update
8 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
8 Years Ago
Initial commit
8 Years Ago
Added source folder
8 Years Ago
Root dir
8 Years Ago
Bit more front end work
8 Years Ago
Allow StatMeasurement to target either Current or Normalized value of a RangedStat (Need, Vital etc)
8 Years Ago
Misc cleanup, comments, summaries in DM classes
8 Years Ago
Protocol++
8 Years Ago
Water treatment plant, added missing escape route for one tank Sat dish material changes on smalled rocks
8 Years Ago
Plugins
8 Years Ago
Plugins
8 Years Ago
Unity 5.3
8 Years Ago
More tests
8 Years Ago
road_dirt material tweaks slightly reduced road width for scale
8 Years Ago
added sun and moon icons to unity project. added new stairs and textured. cleaned up and re-lit scene
8 Years Ago
created low poly temple stairs, unwrapped, baked and textured. created high and low poly temple sun and moon icons, baked, textured.
8 Years Ago
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8 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
8 Years Ago
Fixed rivers occasionally going through monuments
8 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
8 Years Ago
Fixed some cave_small prefab fuckups
8 Years Ago
Fixed monuments occasionally messing up rivers
8 Years Ago
Merge from main
8 Years Ago
Server size / seed / salt convar writeback
8 Years Ago
Data
8 Years Ago
Ignore JSON folders
8 Years Ago
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity
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8 Years Ago
Automated Linux DS Build #113
8 Years Ago
JSON stuff, data
bot
8 Years Ago
Automated OSX Build #113
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8 Years Ago
Automated Windows Build #113
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8 Years Ago
Automated Linux Build #113