221,836 Commits over 3,653 Days - 2.53cph!

8 Years Ago
Fixed low power serves
8 Years Ago
Fixed right hand HUD character offset
8 Years Ago
YAMfM
8 Years Ago
Foundation step prefab dummy sockets
8 Years Ago
Dummy socket support
8 Years Ago
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
8 Years Ago
merge from main
8 Years Ago
Added temp selected SFX
8 Years Ago
merge from building_atlases
8 Years Ago
Added Owl portrait Deleted some old UI
8 Years Ago
merge from main
8 Years Ago
ladder was using MeshLOD which is incorrect given a change of material on LODs
8 Years Ago
gates moved to atlas materials cont'd
8 Years Ago
Added mavis body / stretch anims back in
8 Years Ago
Fixed dropping rocks when paused
8 Years Ago
Better chunks.
8 Years Ago
RustNative
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Platform bullshit
bot
8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Updated premake5.exe
bot
8 Years Ago
Automated OSX Build
8 Years Ago
use v120_xp
8 Years Ago
fixed scope position on the ak47
8 Years Ago
FOR FUCK SAKE textures !A wip 3d background camera
8 Years Ago
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8 Years Ago
▄ █▍▍ ▅▌▋▆▋▄ ▊▋▇▅▍ █▊▉▉▍▊ (▉▌▉▌▆▋▊▅▄▊█ █▄▅▋ ▇▉ ▉▇▉▆▊█▇) ▉▆▍ ▅▍▇▍ ▇▇██ ▊▇▅▍▅▄▅ ▊█▆▆▆ ▍▆▄▄ ▍▆▇█▍█▅ ▇▄▋ ▉▅▊▋ ▄▅▊▋ ▄▍█▊▆█▄▍▍▅ ▆▍▍▍▌▇ ▍▅▍ ▍▉▆▅ ▋▍▇▉ ▍▄▋▅▅▊▆▅▄▊▇ ▍▌▇▍█▄ (▅▄▌▊▇▇▌ ▍▅▋▆▌ ▌▊▋ ▌▍▅▍▆▄▅ ▇▊▋▋▋▉▅ ▅▉▉ ▌▅▊▌█) !▍ ▉▊▍▅▄ ▍▄▇▆▍▊▅
8 Years Ago
Comments
8 Years Ago
Updated Deuce build
8 Years Ago
Updated specials to work on correct special power amounts Moved update file
8 Years Ago
gates moved to atlas materials
8 Years Ago
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
8 Years Ago
Mavis flying anims - final batch source update
8 Years Ago
Chunk holes :(
8 Years Ago
Specials now triggered with L2, R2 and combo Y triggers focus
8 Years Ago
- Added OnHealthEntityAnimation to toggle different entity animations based on varying health values of a BaseEntity - Reworked the Beertaps goal room. Turrets now spawn at 90 and 60% tap health and all taps share a combined health. - Rebuilt prefabs/tileset
8 Years Ago
texturing grass mesh
8 Years Ago
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
8 Years Ago
Removed IStatRanged in favour of RangedStat class
8 Years Ago
Fixed vitals not getting a MaxValue from StatSettingsWrapper
8 Years Ago
More Stats refactoring. Added IStatRanged, implemented by Vital and Need. Cleaned up StatLinkerOperations a bit, debug and editor improvements and some consideration tweaks.
8 Years Ago
high walls moved to atlas material
8 Years Ago
Pillar stability socket
8 Years Ago
- Set player ship min map marker back to blue, and larger.
8 Years Ago
wood_stone_metal atlas update
8 Years Ago
Socket cleanup
8 Years Ago
texturing court grass (and grabbing latest)
8 Years Ago
Merge from main