225,850 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Made unit spawning consistent accross the spawer system and debug tools, with proper group inits
8 Years Ago
Actually fixed afformentioned editor bug re stat selection Added a temporary hack to Unit sense code that considers a target visible when within a very small distance (currently 4 units) Fixed Unit.SetMovementSpeed not working, now uses a StatModifier created internally
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8 Years Ago
Automated Linux DS Build #170
8 Years Ago
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon Prepare Prefabs Manifest
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8 Years Ago
Automated Windows Build #170
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8 Years Ago
Automated OSX Build #170
8 Years Ago
Fixed bug in StatConsiderationSettingsEditor that was causing selected stats to change
8 Years Ago
Missed changes
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8 Years Ago
Automated Linux Build #170
8 Years Ago
Steamworks update
8 Years Ago
* Bumped Steam.inf version * Fixed model indices above 2048 not networking to clients properly
8 Years Ago
Updated FleeFromDanger, now finds a flee destination without using IM Added ThreatLevel to PerceivedUnitData Added GroupClass enum, expoed in GroupSettings and used in the Create method to create Group of the chosen type. Added Herd and Pack Group types
8 Years Ago
Fixed starting position issue
8 Years Ago
FOR FUCK SAKE factory tileset scene FOR FUCK SAKE rebuilt factory prefab
8 Years Ago
Added UnitAges and UnitGenders flagging to Item WearableParameters and ItemSettings.CreateWearable Added island-0004 scene plus Arid biome and terrain config boilerplate Renamed lots of spawn assets (sorry petur) Removed BeholdR from default player cam prefab due to suspected lighting bug
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8 Years Ago
Automated OSX Build
8 Years Ago
FOR FUCK SAKE town scene !A shop sign
8 Years Ago
merge from main
8 Years Ago
FOR FUCK SAKE playership fix minimap layer culling FOR FUCK SAKEtown, adding collision/diplay for minimap
8 Years Ago
backup
8 Years Ago
Reverted GameManager changes that broke all the things Deleted some old un-used/broken test scenes
8 Years Ago
building frame blocks icons
8 Years Ago
- Added current room name and level seed to F2 level stats menu
8 Years Ago
all building frame blocks working
8 Years Ago
backup frames progress
8 Years Ago
- Unfuck
8 Years Ago
- shader tidy
8 Years Ago
Disabled DPL/DSE inheritance stuff in editor until it can be cleanly rewritten Exposed ScoreForDM flag and considerations in Goal/GoalPlan node view GUIs Fixed potential NRE in BehaviourChain.PickBehaviourTarget
8 Years Ago
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8 Years Ago
- Branched for gameobject tests
8 Years Ago
More
8 Years Ago
Added new stats : Bravery, Threat (attributes) and Morale (vital) Added some basic Morale adjustment math to Unit+Senses, cleaned up some perception code Added ThreatLevelConsideration which does similar calc to the new code in Senses, scoring target threat level against bravery stats Added SetUnitSpeed Action and UnitMovementSpeeds enum, plus data in Species Physiology params for the different speeds Added Exhausted Effects, triggers when Stamina hits 0 Added RemoveEffect Action Added SpeciesDietTypes and data to species params plus the UnitConditionFilterSet
8 Years Ago
Refined more areas.
8 Years Ago
- Moved simplelod
8 Years Ago
- Cappeds shield drop bonus chance to 20%
8 Years Ago
Moved Vital value initialization to Agent+Stats from StatCollection to ensure that all stat simulators can execute properly
8 Years Ago
Fixed bad rotation on player camera prefab (don't let BeholdR move the camera in sync with scene view!)_
8 Years Ago
Hunt goal DPL inheritence
8 Years Ago
BeholdR on player camera prefab
8 Years Ago
Vitals run their simulator after creation in StatCollection and set their current value to max.
8 Years Ago
- A succesfull roll to drop a Shield now only has 20% chance to actually drop if the player is at full shields. Instead, it has an 80% chance to increase the bonus chance of a shield dropping next time. Basically, less chance of dropping a shield at full shields, bonus chance builds up so there's a higher chance of getting a shield drop when you actually need one. - Reduced all enemy shield drop basic chances from 5% to 2%
8 Years Ago
Current linker usage ported to StatSimulators, used in Vital and Need, algorithims are stored in StatSimulators Added core stats properties to Agent+Stats for caching
8 Years Ago
- Shields will no longer be collected if you're already at max shields - BaseCollectable can now be overriden to decide if it should be collected and SuckIn script checks it
8 Years Ago
- SimpleLOD
8 Years Ago
Added BeholdR (camera post in scene view cc frankieh) Added some DSE content to the Self - Safety top level goal Fixed some Effects and triggers with old/broken Stat refs Fixed Needs starting at their max value, they now start at 0 as intended Fixed all StatConsiderations not targetting the correct stats Fixed StatCollection creating StatLinkers before finishing init Fixed StatLinkers being created when no method name is set in data
8 Years Ago
beam updates
8 Years Ago
Close options on pause toggle
8 Years Ago
StatCollectionSettingsEditor tweaks, now used for all children Added Avoidance Attribute CombatAlgorithms Damage formula implemented from Petur's spreadsheets~ Ported stats data from spreadsheets into stat collections Removed CombatEffectTemplate and related bullshit that we don't need
8 Years Ago
Fix for multiple scene loads
8 Years Ago
FOR FUCK SAKE maya weapon source file