224,853 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Fixing build errors
8 Years Ago
Updated pause, removed old textures
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8 Years Ago
Automated Linux DS Build #125
8 Years Ago
- Added initial scriptable object classes for Items and Weapons
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8 Years Ago
Automated OSX Build #125
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8 Years Ago
Automated Windows Build #125
8 Years Ago
GMOD-specific fix to Windows debug builds.
8 Years Ago
Break Windows builds in gmod again.
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8 Years Ago
Automated Windows Build #124
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8 Years Ago
Automated Linux Build #124
8 Years Ago
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused * system.HasFocus now also works on Linux and OSX ( needs testing ) on client * GitSync
8 Years Ago
Merge from main, yo!
8 Years Ago
added anim
8 Years Ago
Subtracted crappiness.
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8 Years Ago
Automated Linux DS Build #123
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8 Years Ago
Automated Windows Build #123
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8 Years Ago
Automated OSX Build #123
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8 Years Ago
Automated Linux Build #123
8 Years Ago
file.Exists performance improvement Small fix for Lua error handler
8 Years Ago
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
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8 Years Ago
Automated Linux DS Build #122
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8 Years Ago
Automated Windows Build #122
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8 Years Ago
Automated OSX Build #122
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8 Years Ago
Automated Linux Build #122
8 Years Ago
Fixed ai.GetScheduleID & ai.GetTaskID
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8 Years Ago
Automated Linux DS Build #121
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8 Years Ago
Automated Windows Build #121
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8 Years Ago
Automated OSX Build #121
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8 Years Ago
Automated Linux Build #121
8 Years Ago
Outgoing net messages now use a static buffer Fixed debug builds on Windows
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8 Years Ago
Automated Linux DS Build #120
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8 Years Ago
Automated Windows Build #120
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8 Years Ago
Automated OSX Build #120
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8 Years Ago
Automated Linux Build #120
8 Years Ago
Main menu should no longer render above the console
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8 Years Ago
Automated Linux DS Build #119
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8 Years Ago
Automated OSX Build #119
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8 Years Ago
Automated Windows Build #119
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8 Years Ago
Automated Linux Build #119
8 Years Ago
Added PANEL:SetDrawLanguageID Improved padding of language IDs
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8 Years Ago
Automated Linux DS Build #118
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8 Years Ago
Automated Windows Build #118
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8 Years Ago
Automated Linux Build #118
8 Years Ago
ENTITY:SetHitboxSet silently fails on invalid input
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8 Years Ago
Automated Linux DS Build #117
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8 Years Ago
Automated Windows Build #117
8 Years Ago
JavaScript exceptions now show file path and line number in console
8 Years Ago
Save
8 Years Ago
Added scaling options to entity view prefabs via new EntityViewPrefab holder class derived from WeightObject, lacks editor integration for now.
8 Years Ago
http://files.facepunch.com/petur/2016/January/09/w.gif Added global AI (specifically just decision making) toggle in AgentManager, exposed on the debug window Settings tab. Decision log can be disabled (in both the decision log window and the debug settings tab) Something something just cliffsidethings.jpg