238,093 Commits over 3,837 Days - 2.59cph!

10 Years Ago
changed the pickaxe hit sound so it's synched better with the animation
10 Years Ago
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
10 Years Ago
mecanim behaviour script that will handle alternate animations to be played for the attack
10 Years Ago
nullified the weapon bob when the player is aiming down the sights
10 Years Ago
Experimental lua support, not quite working.
10 Years Ago
Experimental lua support, not quite working.
10 Years Ago
Premake script now requests the location of unity assemblies when first executed.
10 Years Ago
Premake script now requests the location of unity assemblies when first executed.
10 Years Ago
Updated .gitignore
10 Years Ago
Updated .gitignore
10 Years Ago
Removed Unity DLL files from source control.
10 Years Ago
Removed Unity DLL files from source control.
10 Years Ago
Automatically generated bindings are now functioning in Unity.
10 Years Ago
Automatically generated bindings are now functioning in Unity.
10 Years Ago
Biome-specific grass textures for Andre.
10 Years Ago
Added support for Arcs that could be lines.
10 Years Ago
Upped the UVMIX a bit.
10 Years Ago
Property generation for interfaces implemented.
10 Years Ago
Property generation for interfaces implemented.
10 Years Ago
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
10 Years Ago
salvaged axe prefab; tweaked various settings on some other view model prefabs
10 Years Ago
special fx events for the salvaged_axe
10 Years Ago
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
10 Years Ago
Upgraded project to U5, let's hope this works.
10 Years Ago
Upgraded project to U5, let's hope this works.
10 Years Ago
Started work on a new approach to bindings generation.
10 Years Ago
Started work on a new approach to bindings generation.
10 Years Ago
Updated view model anims
10 Years Ago
Added additional directional head flinch
10 Years Ago
It now also works when Arcs need reversing as well. At some point I really need to re write the arc class
10 Years Ago
Clamping arcs at intersections now! Need to work out the case when an arc is equal to a line.
10 Years Ago
vm melee hit anim updates
10 Years Ago
Added hazmat suit parts
10 Years Ago
Camera Controller now choose itself what to disable when UI is in Modal state. Thus we now smoothly ease to a stop when the radial menu pops up while we were moving, for instance.
10 Years Ago
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
10 Years Ago
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
10 Years Ago
More work on cleanup. UIManager can now expose InModalState, which in turn PlayerController enables when opening the radiual menu, thus preventing the Camera Controller to receive input. Might be we'll want the Camera Controller to control itself what is enabled and disabled when UI is in modal state, but at least this is a first step.
10 Years Ago
Fixed project dependencies by correcting a bug with premake.
10 Years Ago
Fixed project dependencies by correcting a bug with premake.
10 Years Ago
Added mesh colliders to hazmat suit parts
10 Years Ago
Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
10 Years Ago
PreGen projects are now generated for each project flagged for binding generation.
10 Years Ago
PreGen projects are now generated for each project flagged for binding generation.
10 Years Ago
Lightmaping on whitebox and island_small_1
10 Years Ago
Added whale base wip
10 Years Ago
BuildingTest scene
10 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
10 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
10 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
10 Years Ago
Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg