929 Commits over 821 Days - 0.05cph!
optimised cosmetic truck items and re-exported
removed 3 wheels so each truck set including default just has 1 wheel
reducing polycount on truck_5
Updated part swapper for paintable sections
Test for swapping front parts
reduced tri count on beep_truck_cosmetic_items_3
reduced polycount on beep_truck_cosmetic_items_2
added beep cosmetic variants 2-6
adding truck variants to truck scene, rescaled and renamed to fit truck_4
working up UI concepts, created default_screen, need to cut up
Updated prefabs
Generating extents
Made camera look ahead of truck slightly
added whats new splash image
placed 33 in correct place and hid alleyway buildings
unhid alleyway buildings on hex 17 and 8
made lots of collision around ramps in alleyways and also fixed broken collision on ramp 2
added more mission points
fixed non-alleyway walls to be the same distance from road
Can now leave a mission before it starts
unhid alleyway building on hex 8
fixed nav points so they all link up correctly
added nav_points to hex blocks
added alleyway buildings and removed (unticked) all now hidden fences and barriers etc
Changed package size
Added blocking check for phone
Fixed server NRE
Added outlines
Moved mission marker
Fixed hole in collision
Added outline effect to player trucks
Button fix
Notification fix
Server pos fix
More UI
Speed cam fixes
Notifications
made city smaller, fixed up some holes
fixed hex 26 side wall alleys
removing side hex alleyways, up to 26
Updated FPS
Made lamp posts collidable but non impact
Added car undertray
Can bring up phone with Tab
turned off shadows on pavement pieces
set lod1 bias on pavement pieces to 95% and applied all prefabs
adjusted top speed, camera
turned off loads of shadows on road, lods, mm's
fixed start and mission points and distributed around city
fixed broken prefab 34, removed some roads to make the area smaller