929 Commits over 821 Days - 0.05cph!
added new parts to city 2 scene including new hub and added new roads
rotated hub so it fits road. deleted buildings clipping bridge
Split gamemanager into two parts
Started to refactor the Gamemanager and networking
Started Xbox networking
Refactoring truck/player
More truck / player refactoring
Broadcasting truck defs when changed, preserves player network when changing scenes, player and truck now two entities
Broadcast TOD in playerlist
Switched scene to use new layout, added hub entrance, moved mission points
remade tiremark material, reexported central hub with rotated points and separated cones
removed old cones on under_construction barrier and hub. added separate cone prop. reexported barrier and hub. Removed helpers from hub.
renamed erroneous "objects" in hub to proper names and added to scene
Added cone prefab
Sets TOD immediately
Changed paint mode return text
Fixed dispatcher order
Removed Debug option
fixed minimap to create icon if minimap startup is delayed
Missions handled disconnection on client
Fixed quit
Fixed text chat
Fixed speed trap reset issue
Fixed line issue with reporter
Added new paint test project
Updated truck painting, no longer uses pixel arrays because they are lame
Added masking for truck painting
Broadcast mask with other decal data
Mask works in game
Stubbed inventory manager
created new hex pieces, new flipped hex 6 plus same variant for bridge and tunnel. created new city with 3 distinct segments
Updated inventory
Added reward panel
Fixed mesh colliders
Lerped scale speeds
WIP on mini map changes
Hex visibility
removed vc_road material with arrows on.
separated central hub road and ground and re-exported
made central hub_mm object
made second vc_road material that is coloured red and applied to existing bridge mm parts
Tunnels now show on minimap
Culls hex pieces behind player
Inventory updates
Fixed culling
resize / scale decals with scroll wheel
Load / Save for truck def
Inventory WIP
Decals now loaded from Item Database
made TOD lighting a lot better on beep city 2 scene
tweaked ambient so it is less orange at 11.6
Updated paint UI
Added colour swatch prefabs
Can now move and delete existing decals
Flash selected decal
Updated inventory deault items
Edit truck horns
Added exit
Fixed TOD in main scene