929 Commits over 821 Days - 0.05cph!
Bomb mission now playable, needs UI work
Updated bomb UI
Started refactoring truck definitions
Network++ :P
Updated truck def
Can now set def on in game truck
Fixed mission issue
Can cycle horn types
Fixed text chat / mission list after mode restart
Added reoccuring messages
Updated speed cameras
Updated bomb and package missions
Switched server to lowest quality and disabled vsync
Set some objects to not get rendered by the minimap
Updated speed trap display
Added more mission points
Merged "right stick camera orbit/pull back for instant180 rear view" to main
added jump ramps and oil slick max files, added speed camera max files, syncing unity data
created 4 different jump ramps
Can toggle truck to truck collision
WASD for non pad players :(
added jump ramps and drifting cones to city_2_scene
Added check for player info
Flipped numpad camera X input axis to match gamepad controls
added collision to side and rear of jump ramps
Updated the speed traps to have time limit
Added jump and temp stunts
Can set the port number from command line
Changed mission list to show large or small icons
Disabled stunts
Disabled TOD
Updated scenes, stoped decal allocation on server
tweaked materials on hex blocks and truck to not be light at night. Tweaked TOD lighting settings somewhat, fair way to go
Modified the decal surface to allow position change before painting
added emission textures for simple town buildings. Tweaked TOD settings and camera settings. Added AO to camera. Added lights to street light prefab.
Synced TOD
Added truck lights
Fixed Minimap lamp culling
Updated bomb mission to show on map who has bomb, who has been eliminated
brightend up nightime intensity
added central hub to meshes folder
upped brightness on skydome nighttime
Balanced audio effects
Tweeked truck headlights
Network++