929 Commits over 821 Days - 0.05cph!
created trim_scene and adding components. testing 3x width building
created beep trim textures and materials
creating building components system and setting up test building
Setup for single player missions
Started adding support for more than one local player
Can change map icon size
Added rotation option
Replaced old map with new
New map scales with truck speed
Added mini map background
Updated map mode switching
Added scale
GPS works on both large and small maps
Large mode for new map
Remove markers on object destroy
Added skybox during test mode
Added test mode
Fixed skid issue
Reselect and delete hexes
Initial start point placement
Fixed initial camera orbit
Enabled camera during hex placement
Increased grid size
Removed ground surface from prefab
created high poly trim and concrete trim set
Added curve prefab
Can place / rotate hexes
Change grid generation
Aligned cam
created mock building placement test scene
created low poly ultimate trim mesh
Turned off motion blur, for real this time
Increased end marker size for race mission
Destroy part immediately to stop outline list adding old outlines
Updated control description
Disabled motion blur
Bomb holder truck can drive faster
Fixed collision on city hex 2
checked mm to make sure theyre correct and adjusted lightign ambient slightly
added some breakable props to alleyways
hid alleyways that do not connect
fixed collision on 8b
fixed up some street lights that were over alleyways and tidied up some more gaps.
patched up holes up to hex 8b