repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
8 Years Ago
Automated Linux DS Build #370
bot
8 Years Ago
Automated Windows Build #370
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8 Years Ago
Automated OSX Build #370
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8 Years Ago
Automated Linux Build #370
8 Years Ago
CTextureManager::FindTexture no longer ignores textures with a blank name - stops CTextureManager::FindOrLoadTexture from leaking
bot
8 Years Ago
Automated Linux DS Build #369
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8 Years Ago
Automated Windows Build #369
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8 Years Ago
Automated Linux DS Build #368
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8 Years Ago
Automated Windows Build #368
8 Years Ago
GitSync - Spawnmenu DHorizontalReizers & less PerformLayouts firing each frame
8 Years Ago
Updated some more spawnicons
8 Years Ago
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8 Years Ago
Automated Linux DS Build #367
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8 Years Ago
Automated Windows Build #367
8 Years Ago
Allow up to 3 star layers in g_sky env_skypaint now has option to change number of star layers env_skypaint positions star textures based on RealTime instead of CurTime
bot
8 Years Ago
Automated Linux DS Build #366
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8 Years Ago
Automated Windows Build #366
8 Years Ago
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8 Years Ago
Automated Linux DS Build #365
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8 Years Ago
Automated Windows Build #365
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8 Years Ago
Automated Linux DS Build #364
8 Years Ago
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8 Years Ago
Automated Windows Build #364
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8 Years Ago
Automated Linux DS Build #363
8 Years Ago
8 Years Ago
8 Years Ago
Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
8 Years Ago
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bot
8 Years Ago
Automated Linux DS Build #362
bot
8 Years Ago
Automated Windows Build #362
8 Years Ago
Updated main menu backgrounds
bot
8 Years Ago
Automated Linux DS Build #361
bot
8 Years Ago
Automated Windows Build #361
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8 Years Ago
Automated OSX Build #361
bot
8 Years Ago
Automated Linux Build #361
8 Years Ago
Update view origin, angles and directions for all views - fixes sprites not facing the correct direction in mirrors/water reflection
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8 Years Ago
Automated Linux DS Build #11
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8 Years Ago
Automated Windows Build #11
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8 Years Ago
Automated OSX Build #11
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8 Years Ago
Automated Linux Build #11
8 Years Ago
Merge debug spew changes
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8 Years Ago
Automated Linux DS Build #360
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8 Years Ago
Automated Windows Build #360
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8 Years Ago
Automated Linux Build #360
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8 Years Ago
Automated Windows Build #359
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8 Years Ago
Automated Linux DS Build #359
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8 Years Ago
Automated OSX Build #359
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8 Years Ago
Automated Linux Build #359
8 Years Ago
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8 Years Ago
All debug spews are now processed in the main thread ShaderSystem re-entrancy guard for debug spews no longer changes the order of the output