repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
9 Years Ago
Automated Linux Build #232
9 Years Ago
added mat_texture_outline_fonts from upstream fixed rare instance where anti-aliased text would be cut off by a pixel on windows allowed writing files with "vtf" extension with file Library workshop addons now properly extract font files fixed extraction failure test for workshopdl
bot
9 Years Ago
Automated Linux DS Build #231
bot
9 Years Ago
Automated Windows Build #231
bot
9 Years Ago
Automated OSX Build #231
bot
9 Years Ago
Automated Linux Build #231
9 Years Ago
* Added vphysics sources
9 Years Ago
* GitSync * Added CGet->SteamGameServer()
bot
9 Years Ago
Automated Linux DS Build #230
bot
9 Years Ago
Automated Windows Build #230
bot
9 Years Ago
Automated OSX Build #230
bot
9 Years Ago
Automated Linux Build #230
9 Years Ago
Text rendering can now anti-alias any codepoint surface.CreateFont now registers entire unicode range of any loaded fonts (windows only so far)
bot
9 Years Ago
Automated Linux DS Build #229
bot
9 Years Ago
Automated Windows Build #229
bot
9 Years Ago
Automated Linux DS Build #228
bot
9 Years Ago
Automated Windows Build #228
9 Years Ago
should've bumped steam.inf
bot
9 Years Ago
Automated OSX Build #228
bot
9 Years Ago
Automated Linux Build #228
9 Years Ago
fix networking of SVC_PacketEntities length
bot
9 Years Ago
Automated Linux DS Build #227
bot
9 Years Ago
Automated Windows Build #227
bot
9 Years Ago
Automated OSX Build #227
bot
9 Years Ago
Automated Linux Build #227
9 Years Ago
* Fixed trace functions not being able to use MASK_ALL * Added CRecipientFilter.AddRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsNotOnTeam * Added bViewCheck to debugoverlay.Text (4th arg) * Added debugoverlay.Grid( Vector ) * Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 ) * Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez ) * Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) * Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr ) * Merged some minor hl2source stuff, its like really nothing
bot
9 Years Ago
Automated Linux DS Build #226
bot
9 Years Ago
Automated Windows Build #226
bot
9 Years Ago
Automated OSX Build #226
bot
9 Years Ago
Automated Linux Build #226
9 Years Ago
fix compile error
bot
9 Years Ago
Automated Windows Build #225
bot
9 Years Ago
Automated OSX Build #225
9 Years Ago
Added console shortcut to make it easier to tell people how to open the console Merged upstream nav mesh loading changes, nav meshes now load from addons properly game.MountGMA now reapplies models that have been reloaded on to entities
bot
9 Years Ago
Automated Linux DS Build #224
bot
9 Years Ago
Automated Windows Build #224
bot
9 Years Ago
Automated OSX Build #224
bot
9 Years Ago
Automated Linux Build #224
9 Years Ago
Gamemodes within addons now have their 'entities' and 'content' directories mounted Workshop Lua files are now treated as if they're in the base directory by error handling
bot
9 Years Ago
Automated Linux DS Build #223
bot
9 Years Ago
Automated Windows Build #223
bot
9 Years Ago
Automated OSX Build #223
bot
9 Years Ago
Automated Linux Build #223
9 Years Ago
Fixed stack overpop when returning in certain places Forced player simulation now increments command number & changes random seed Added whereis console command to menu state, helps with checking if addons are overriding a specific file
bot
9 Years Ago
Automated Linux DS Build #222
bot
9 Years Ago
Automated Windows Build #222
bot
9 Years Ago
Automated OSX Build #222
bot
9 Years Ago
Automated Linux Build #222
9 Years Ago
Parented entities now never become parted from their physics objects Set sv_crazyphysics_vehicles back to 1 - it's good now
bot
9 Years Ago
Automated Windows Build #221