repoGarrys Modcancel

8,352 Commits over 2,679 Days - 0.13cph!

3 Months Ago
Really take care of npc_barnacle crashes when something deletes its internal physics objects
3 Months Ago
Fixed OOB $frame on render targets crashing the game
3 Months Ago
merge from main
3 Months Ago
This time it will work - disable some other stuff regarding material unloading that I missed
3 Months Ago
merge from main
3 Months Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
3 Months Ago
Add sv_no_ain_files, defaults to 0
3 Months Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
3 Months Ago
DComboBox works better on modal panels
3 Months Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
3 Months Ago
merge from main
3 Months Ago
Fixed a potential crash with func_clip_vphysics
3 Months Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
3 Months Ago
Disable model/material/addon unloading/reloading stuff
3 Months Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed a minor issue with the loading screen (Community Contribution) Fixed Entity.SetColor erroring without any arguments
4 Months Ago
merge from main
4 Months Ago
Updated TTT language files Disable materialsystem changes on dev as well
4 Months Ago
try undoing materialsystem changes
4 Months Ago
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merge from main
4 Months Ago
Update language files Temporary safeguards for missing IsConCommandBlocked
4 Months Ago
merge from main
4 Months Ago
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)
4 Months Ago
TTT: add a player mic volume slider to the scoreboard (Community Contribution) TTT: fix table.Shuffle (Community Contribution) TTT: fix propspec_allow_named setting not taking effect (Community Contribution)
4 Months Ago
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
4 Months Ago
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
4 Months Ago
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
4 Months Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
4 Months Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
4 Months Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
4 Months Ago
Fixed net library not resetting its internal variables on level change
4 Months Ago
Added more debug info to "Invalid HitboxSet on something" warning
4 Months Ago
merge from main
4 Months Ago
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
4 Months Ago
backwards compatible version of the Set/GetColor changes
4 Months Ago
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4 Months Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
4 Months Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
4 Months Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
4 Months Ago
Apply stack overflow protection to util.TableToJSON
4 Months Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache