repoGarrys Modcancel

7,509 Commits over 2,314 Days - 0.14cph!

13 Days Ago
Color correction volume simple multiplayer support
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13 Days Ago
player setmodelscale fixes
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13 Days Ago
cherry pick non networking related changes
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13 Days Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
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13 Days Ago
mega grav gun networking increased steam.inf
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16 Days Ago
Print a console message when game is started with -noaddons
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17 Days Ago
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
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18 Days Ago
merge from main
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18 Days Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
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18 Days Ago
Lambdas not allowed either
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18 Days Ago
Try to appease Apple gods
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19 Days Ago
merge from main
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19 Days Ago
merge from main
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19 Days Ago
Added render.GetHDREnabled() - returns true if the current map has HDR enabled Added Player.Set/GetViewPunchVelocity
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19 Days Ago
Combined two loops in weapons.Register into one
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19 Days Ago
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
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19 Days Ago
Added an option to re subscribe to missing addons in an Addon Preset The game no longer loads "Do not mount" state for unsubscribed addons
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20 Days Ago
Fixed Hammer .fgd flag/array values inheritance
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20 Days Ago
trigger_teleport ejects player from a vehicle when teleporting like expected
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20 Days Ago
Added 4 map icons from the TF2 Halloween 2020 update
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20 Days Ago
Fixed addon spawnlists not supporting subcategories
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23 Days Ago
Added list.GetTable() (Community)
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23 Days Ago
npc_combinegunship's ground attack spawnflag and inputs work now
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23 Days Ago
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
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25 Days Ago
Added maps/*.lmp to workshop whitelist
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26 Days Ago
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
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26 Days Ago
Added support for the new L4D2 DLC
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26 Days Ago
Properly align checkbox labels in New Game settings
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27 Days Ago
merge from main
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27 Days Ago
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
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27 Days Ago
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
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30 Days Ago
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
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30 Days Ago
Added CTakeDamageInfo.SetBaseDamage
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30 Days Ago
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
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30 Days Ago
Fixed DTree_Node.ExpandRecurse producing Lua errors
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31 Days Ago
Updated Portuguese translation for TTT (Community)
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32 Days Ago
Fixed a crash with npc_alyx shooting on a server with no players
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32 Days Ago
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
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33 Days Ago
Fixed HLS satchel not exploding
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34 Days Ago
Better error handling for compressed lump handling
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37 Days Ago
merge from main
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37 Days Ago
Remove unnecessary ":" for "Save currently disabled addons" line
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37 Days Ago
Localized Workshop subscription Download/Extraction window
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37 Days Ago
Do not display servercontent addons in Latest/Popular/Trending categories in-game
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37 Days Ago
Player.PrintMessage serverside now translates messages like expected language.GetPhrase now translates strings starting with #
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37 Days Ago
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
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37 Days Ago
Force disconnecting players to leave their current vehicle.
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37 Days Ago
Use a faster method of ignoring newlines in Base64decode
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38 Days Ago
Switched steamworks.GetList to ISteamUGC Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite" Added "Followed" and "Favorite" sections to Addons menu Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so Translations for the new addons menu stuff
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38 Days Ago
Entity.GetModel() clientside should now return more correct result
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