repoGarrys Modcancel

8,363 Commits over 2,679 Days - 0.13cph!

2 Months Ago
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
2 Months Ago
merge from main
2 Months Ago
Delete chromium.log if its over 100MB
2 Months Ago
Made Entity.GetBloodColor shared
2 Months Ago
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
3 Months Ago
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
3 Months Ago
merge from main
3 Months Ago
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
3 Months Ago
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely
3 Months Ago
merge from main
3 Months Ago
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
3 Months Ago
Remove check for IsConCommandBlocked existence, it should exist on all clients now
3 Months Ago
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
3 Months Ago
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
3 Months Ago
merge from main
3 Months Ago
Some minor changes to steamworks.DownloadUGC
3 Months Ago
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
3 Months Ago
Disallow include()ing non .lua files include errors now have a stack trace and appear in Problems menu
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Potential fix for a creash with C_OP_RenderRope particle render operation
3 Months Ago
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
3 Months Ago
Temporarily remove steamworks.DownloadUGC's file argument in the callback
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed Saves and Dupes not working Remvoed debug output from Entity.SetBodyGroups function
3 Months Ago
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.
3 Months Ago
Entity:SetBodyGroups now accepts a-z as 10-35
3 Months Ago
CS:GO lobby is put into correct map category (Community Contribution)
3 Months Ago
Disallow "Shadow" shader to be used as rope material
3 Months Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
3 Months Ago
Added VMatrix.GetTransposed Added Angle.Random Added Vector.Random, Vector.Negate, Vector.GetNegated
3 Months Ago
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
3 Months Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
3 Months Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
3 Months Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
3 Months Ago
merge from main
3 Months Ago
file.Exists now works with addon title pathIDs like file.Find
3 Months Ago
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3 Months Ago
Improved addon detection for Lua errors ErrorNoHalt/Error will now display a stack trace in Problems panel
3 Months Ago
util.GetModelMeshes is now also available serverside.
3 Months Ago
TTT: Updated language files (Community Contribution) TTT: Fixed a chat spam exploit with corpses (Community Contribution)
3 Months Ago
Hopefully fixed C_FireSmoke particle crash for good Undo the previous C_FireSmoke crash fix attempt
3 Months Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
4 Months Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false
4 Months Ago
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4 Months Ago
Bone manipulations do not inflate player/npc render bounds as much
4 Months Ago
Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds