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8,596 Commits over 3,256 Days - 0.11cph!

5 Years Ago
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
5 Years Ago
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
5 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
5 Years Ago
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5 Years Ago
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
5 Years Ago
You can switch to Satchel Charge even if it has no ammo left
5 Years Ago
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5 Years Ago
Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
5 Years Ago
Added fixed hl1 weapon chrome materials while we can't restore the shader
5 Years Ago
Restored impulse 50 ( tell player squad to move to where the player is looking)
5 Years Ago
Updated language files
5 Years Ago
Actuall use the new Nihilanth flag
5 Years Ago
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
5 Years Ago
Static props get their proper color if the map supplies the information
5 Years Ago
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5 Years Ago
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
5 Years Ago
Fixed Citizens and Alyx not being able to pickup any weapons
5 Years Ago
Fixed BecomeRagdoll not being called on any entity
5 Years Ago
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5 Years Ago
5 Years Ago
merge from main
5 Years Ago
merge from maiin
5 Years Ago
Block only gamemenucommand quitnoconfirm
5 Years Ago
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
5 Years Ago
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5 Years Ago
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5 Years Ago
Don't crash the game if we don't have a matrix to render a model with Lua functions that load keyvalue input now have the full function name in error
5 Years Ago
Block running "gamemenucommand" from non menu state
5 Years Ago
Fixed HL1 Barnacle, Leech and Cockroach not showing up in kill feed when killed Fixed Manhacks and Scanners killed by physics objects (props, ar2 altfire) not being credited to the player Breakable prop gibs also inherit the prop material overridee in singleplayer
5 Years Ago
Fixed console errors related to saving of weapon_gauss
5 Years Ago
Added translation for weapon_oldmanharpoon Updated icon for d2_lostcoast.bsp Added icons for NPC only weapons Added icons for some missing HL1 NPCs Updated many spawnmenu NPC icons to be brighter
5 Years Ago
No more first person HL1 shells for third person players
5 Years Ago
Fixed HL1 gargantua making sounds when removed (including when changing relationship) Fixed HL1 snark and turrets as well as HL2 ceiling turret not respecting relationship changes while attacking Fixed HL1 Nihilanth's energy ball attacks not being credited to the NPC Fixed HL1 Bullsquid's projectile kills not being credited to the NPC Added 262144 spawnflag to Nihilant to automatically enable his attacks
5 Years Ago
Added util.GetModelMeshes( strModel, lod = 0, bodygroupMask = 0 ) (Community Contribution)
5 Years Ago
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5 Years Ago
Entity.RemoveAllDecals works on brush entities too now (Community Contribution)
5 Years Ago
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5 Years Ago
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
5 Years Ago
Added missing Lost Coast scenes so its actually playable now