repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

5 Years Ago
Giving Matrix() another matrix will now copy its values, instead of erroring
5 Years Ago
Disable SHIFT+F2 opening demoui in multiplayer
5 Years Ago
Restored Combine Soldier pain sounds
5 Years Ago
Entity.Remove() will no longer try to make crazy physics objects non solid and crash trying
5 Years Ago
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5 Years Ago
Better physenv.AddSurfaceData, util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder errors in console on failure
5 Years Ago
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5 Years Ago
Move where DTextEntry.AllowInput is called from so it also catches pasted text
5 Years Ago
Fixed HL1 NPC muzzleflashes
5 Years Ago
merge from main again for the addons menu fix
5 Years Ago
Performing an undo with certain ID properly tells the client to remove that undo from the UI The undo system will no longer add empty undos onto its list
5 Years Ago
Fixed Lua errors in main menu addons caused by the steamworks.FileInfo changes
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
RunString will display a better stack trace on error
5 Years Ago
Restored SetNWVarProxy working (both client and server) Moved previous SetNWVarProxy stuff to SetNW2VarProxy, etc
5 Years Ago
Updated Gluon Gun world model to better align it with aim angle and add a muzzleflash attachment to fix the effects Gluon Gun's sprite effect works in not multiplayer too
5 Years Ago
Move hr_massive overrides to correct folder
5 Years Ago
HL1 first person muzzleflashes work Fixes for missing legacy muzzleflashes Newlines for some sent_manager warnings/errors
5 Years Ago
Fixed NPCs not being able to shoot weapons with recently changed world models
5 Years Ago
Fixed HL1 RPG laser positioning in 3rd person view
5 Years Ago
Updated the following world models: 357 and Pistol from HL2; 357, AR, glock and shotgun from HL1 - Improves muzzleflash reliability
5 Years Ago
Removed redundant AddCSLuaFile() call in duplicator.lua Fixed yet another issue with cvars.lua
5 Years Ago
Fixed a few main menu problems - server settings "not saving" and a JS error
5 Years Ago
Added SF_LUA_RUN_ON_SPAWN global for addons
5 Years Ago
Restore MAX_DOWNLOADABLE_FILES to 8192, even if for nothing else but to figure out why this was reduced to 4096 by GMod (Hopefully doesn't break net compability)
5 Years Ago
Forgot to include the .fgd
5 Years Ago
Community Contributions: * Vector/AngleRand() now have optional min/max arguments * nano optiosation for math.Clamp * Added spawnflag 1 to lua_run - Run code on Spawn (added to .fgd, defaults to not set)
5 Years Ago
Cleaned up undo library file Increased undo limit in UI from 32 to 100 DListBoxItem now properly checks its IsSelected() state for drawing selected state rather than relying on DListBox not having mutliple selections and testing whether the selected item has the same text as its own text Community Contributions: * math.Clamp nano optimisation * VectorRand and AngleRand now have optional min and max arguments
5 Years Ago
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5 Years Ago
Community Contributions: * Spawnmenu and Contextmenu hook fixes * table.ToString handles colors nicer * also fix lua error from the previous commit
5 Years Ago
Community Contributions: * Replaced usage of type( var ) == "type" with is<type>( var ) * NPC.NoDrop fixes and improvements in Sandbox * Added list.HasEntry
5 Years Ago
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
5 Years Ago
Move "Attempted to use an unsupported muzzle flash type" to DevWarning Gib transparency works
5 Years Ago
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
5 Years Ago
You can now exit the noclip drive mode by pressing E
5 Years Ago
Entering a FULL model path will find it properly in the Spawnmenu Search
5 Years Ago
Trails tool clamps its values in the Duplicator function, not in the tool (Also 0 start and end size trails will no longer be created either)
5 Years Ago
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