repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

5 Years Ago
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5 Years Ago
Some minor navmesh changes and additions from CS:GO branch CNavArea.IsBlocked 1st argument is optional Added CNavArea.AddHidingSpot( pos, flags ) CNavArea.GetHidingSpots how has an optional 1st argument = flags
5 Years Ago
util.JSONToTable ignores the UTF-8 BOM
5 Years Ago
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5 Years Ago
Fixed "BAD STATIC LUMP V101" error message on some CS:GO maps
5 Years Ago
spawnmenu.ActivateTool minor changes
5 Years Ago
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5 Years Ago
Port from GO branch: Prop gibs now have the color of their parent entity (i.e. the entity that was broken) Networking disabled for the time being so singleplayer only for now Entity.GibBreakClient now has an optional second argument, to OVERRIDE the gib color, otherwise the entity's color is used, note above for networking applies
5 Years Ago
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5 Years Ago
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5 Years Ago
merge ignore.conf
5 Years Ago
Updated ignore.conf with some new stuff, including chromium branch stuff
5 Years Ago
merge from main
5 Years Ago
dumpgamestringtable no longer crashes the game
5 Years Ago
Added point_spotlight features from Alien Swarm - SetColor and ForceUpdate inputs Added info_target features from Alien Swarm - Spawnflag 2 - always transmit All of the above is also added to the .fgd
5 Years Ago
Fixed file searches ignoring addons sometimes
5 Years Ago
Enable BASS_CONFIG_NET_PREBUF_WAIT
5 Years Ago
Update bass.dll again to a version that fixes the problem with the previous unreleased version
5 Years Ago
Update bass.dll to the unreleased version again, but this time don't try to play missing files
5 Years Ago
DynamicLight now as a second parameter to allocate ELights when set to true The above is automaitcally used for Sandbox Light tool.
5 Years Ago
Try probing SteamUser() global when get-SteamUser() doesn't exist
5 Years Ago
Elite Combine soldiers will no longer try to fire their Energy Balls (and make the noise/stop shooting) if their currently equipped weapon does not have an alt fire (i.e. is not ar2) Elite Combine soldiers can now use their Energy Balls aganst any NPC or player, not just player allies.
5 Years Ago
Fixed SMG1 and AR2 fired by NPCs cutting off previous firing sounds Fixed SMG1 grenade smoke effect
5 Years Ago
Added CLuaLocomotion.GetNextBot, PathFollower.GetGoalTolerance and PathFollower.GetMinLookAheadDistance
5 Years Ago
Restore bass.dll error message corrections
5 Years Ago
Restore gamemode when disconnecting from a server more thoroughly
5 Years Ago
Automatically (re)build bspzip.exe Added bunch of projects into the Tools group where they belong
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Undo net message changes for now
5 Years Ago
DColorButton: Added ability to disable the tooltip (Community)
5 Years Ago
Fixed Citizens being unable to guide RPG rockets You can now run over friendly NPCs with vehicles
5 Years Ago
NPCs can use HL2's weapon_357 Adjusted NPC support for HL1 glock (firerate) Fixed HL1 weapon shell eject effect
5 Years Ago
merge from main
5 Years Ago
Optimize minor table.Count comparisons in TTT and dupe icon generation
5 Years Ago
Add missing SLAM sound
5 Years Ago
Added Player.GetAmmo, returns a table
5 Years Ago
net.BytesLeft and net.BytesWritten now accept an argument - if it equates to true, the functions will return bit values instead of bytes
5 Years Ago
net message buffers do not copy the data
5 Years Ago
net message reading gets its own buffer like user messages
5 Years Ago
Fixed Half-Life 1 weapon sounds Given all Half-Life 1 weapons 3rd person animations Given all Half-Life 1 weapons proper world models Gauss Gun effects work properly in 1st and 3rd person HL1 glock can be used by HL2 NPCs Added Half-Life 1 weapons and ammo entities to the spawn menu + icons Changed Physics Gun to be all caps in player's inventory like it used to be