repoGarrys Modcancel

8,375 Commits over 2,740 Days - 0.13cph!

7 Months Ago
Micro optimization to player:__index (Community Contribution)
7 Months Ago
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
7 Months Ago
Fixed the half life 2 shotgun hack affecting SWEPs
7 Months Ago
Fixed a regression with hlmv.exe's texture list
7 Months Ago
"Select All" button now selects all addons within current search/filter, not all subscriptions Added addon count and selected count to the addon menu (in the popup menu with filters/etc) Removed selection checkboxes for floating .gma addons Made the background of a disabled addon darker so its more obvious when an addon is disabled
7 Months Ago
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
7 Months Ago
merge from main
7 Months Ago
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
7 Months Ago
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon) Nicer error message for FastDL download errors in console
7 Months Ago
Added filesize/total file count to FastDL downloads
7 Months Ago
Move default spawnicons to fallbacks.vpk so user changes can take precedence over the default icons Added fallbacks.vpk to "MOD" search path
7 Months Ago
cherry pick displacement fix
7 Months Ago
Fixed displacements not having collisions with vphysics on certain maps
7 Months Ago
cherrypick the vehicle camera eyeangle fix
7 Months Ago
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
7 Months Ago
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
7 Months Ago
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
7 Months Ago
Fixed performance discrepancy of Entity:GetMaterials() between different models
7 Months Ago
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7 Months Ago
Remove localplayer local angles hack from Entity.EyeAngles() Added Player.LocalEyeAngles(), which returns the unmodified by vehicle view/being parented eye angles.
7 Months Ago
Do not disable collisions when parenting brushes to one another (Experimental)
7 Months Ago
Prevent weld constraint assigning a global variable with the last created weld (Community Contrib)
7 Months Ago
Map icons for new CSGO maps
7 Months Ago
Added "menu_cleanupgmas", "mat_specular 0" and "Addon missing file, nothing to mount" issues to Problems panel
7 Months Ago
merge from main
7 Months Ago
Fixed file.Find not working for some addons
7 Months Ago
Apply PhysObj.EnableMotion to all PhysObjects of a Jeep, and enable it in multiplayer
7 Months Ago
Added description to local saves/dupes/demos, and fixed a minor visual issue with their titles in spawnmenu
7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed crashing issues with trying to set/get flags on invalid physics objects killfeed translation for cycler_actor
7 Months Ago
merge from main
7 Months Ago
Potential fix for Linux x64 crash when unmounting addons Do not add the .gma files to each folder to internal addon content file list
7 Months Ago
Fixed spawnicon re-rendering not working
7 Months Ago
Potential fix for crashes when removing fire particles when removing an entity/leaving server/etc
7 Months Ago
StudioMDL: Added -vpfix command line switch that may fix high poly models with LODs and bodygroups getting some of their meshes on LOD 0 destroyed
7 Months Ago
StudioMDL: Added "noautodmxrules" support to $model
7 Months Ago
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7 Months Ago
StudioMDL: Added support of "autosteps" to "ikrule" in $sequence StudioMDL: Added support for "percentstartloop" for $sequence StudioMDL: Added "$dmxeyelid" and "$vcafile" commands
7 Months Ago
StudioMDL: Added "framestart" and "nostallframes" $sequence commands from CSGO
7 Months Ago
StudioMDL: Added support for "noanim_keepduration", "forceboneposrot", "scalebonelen", "bonedriver", "reverse", "appendanim" $sequence commands from CS:GO
7 Months Ago
Slightly improved SSAO depthpass (NeedsDepthPass hook, render.GetResolvedFullFrameDepth) not working correctly with props/NPCs and viewmodels (pp_bokeh 1 now works a bit better)
7 Months Ago
Made DrawBokehDOF function available to addons, i.e. it is no longer a local function (Community Contribution)
7 Months Ago
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
7 Months Ago
Fixed some cl_show_ debug text overlapping itself or going offscreen
7 Months Ago
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7 Months Ago
Added func_instance_io_proxy support to hammer/vbsp
7 Months Ago
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7 Months Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
7 Months Ago
Added $boneflexdriver support to studiomdl