2,005 Commits over 274 Days - 0.30cph!
Tree server files.
Cleanup.
Various
Cleanup
LOD tweakage
Cleanup
Tree optimization
Scene stuff
LOD optimizations
Scene stuff
Improved loot tables
Merge from the other place.
Prepwork for npc camp assets.
LOD & collider stuff for npc camps
Attempt at a slight melee improvement (untested).
manifest + some additional zombie prefabs.
Scene work.
Spawner error fix.
Cleanup.
Scene stuff.
Pre goblin class conversion test.
Folder in the wrong place.
Fixed usage of DoPrepare and OnValidate in NPC class.
Updated new Goblin to make it work properly in new NPC system.
Set goblin biome filter to Everything.
Various loot related stuff.
Smeltable iron scrap as an alternative to mining ore.
More loot stuff.
Aurora improvements. #priorities
Manifest.
Mine & farm loot tables & spawns.
Some tweaks to melee hits (still not perfect).
Options menu is accessible again.
Item stuff.
Spawn positions are now memorized by NPCs.
Melee swing misses should affect stamina too.
Added NPC Leash fact and sensing.
NPC behaviour in Apex now returns to spawn when leash is tight, becomes invinsible for a time and forgets it's enemy target.