branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

8 Years Ago
Colliders for new trees.
8 Years Ago
Tree server files. Cleanup.
8 Years Ago
Functional trees again.
8 Years Ago
Various Cleanup LOD tweakage
8 Years Ago
Cleanup Tree optimization
8 Years Ago
Various
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Scene stuff
8 Years Ago
Scene stuff LOD optimizations
8 Years Ago
Backup
8 Years Ago
Scene stuff Spawn tweaks
8 Years Ago
Scene stuff Improved loot tables
8 Years Ago
Merged in NPC to main
8 Years Ago
Merge from the other place.
8 Years Ago
More loot stuff
8 Years Ago
Loot stuff backup.
8 Years Ago
Chest stuff
8 Years Ago
NPC camp stuff
8 Years Ago
Prepwork for npc camp assets.
8 Years Ago
LOD & collider stuff for npc camps
8 Years Ago
Scene stuff wip
8 Years Ago
Attempt at a slight melee improvement (untested).
8 Years Ago
Scene stuff
8 Years Ago
Melee improvements.
8 Years Ago
Deleted old zombie.
8 Years Ago
manifest + some additional zombie prefabs.
8 Years Ago
Scene work. Spawner error fix.
8 Years Ago
Cleanup. Scene stuff. Pre goblin class conversion test.
8 Years Ago
Folder in the wrong place.
8 Years Ago
Goblin with a busted ID.
8 Years Ago
Fixed usage of DoPrepare and OnValidate in NPC class.
8 Years Ago
Updated new Goblin to make it work properly in new NPC system.
8 Years Ago
Set goblin biome filter to Everything.
8 Years Ago
Various loot related stuff. Smeltable iron scrap as an alternative to mining ore.
8 Years Ago
Scene fix.
8 Years Ago
More loot stuff. Aurora improvements. #priorities Manifest.
8 Years Ago
Missing item.
8 Years Ago
Mine & farm loot tables & spawns.
8 Years Ago
Various
8 Years Ago
Some tweaks to melee hits (still not perfect).
8 Years Ago
Weapon stuff Manifest
8 Years Ago
Parameter fix.
8 Years Ago
Reverted melee system
8 Years Ago
Options menu is accessible again. Item stuff.
8 Years Ago
Spawn positions are now memorized by NPCs.
8 Years Ago
Melee swing misses should affect stamina too.
8 Years Ago
Added NPC Leash fact and sensing.
8 Years Ago
NPC behaviour in Apex now returns to spawn when leash is tight, becomes invinsible for a time and forgets it's enemy target.