2,005 Commits over 274 Days - 0.30cph!
Uncommited magic stuff apparently.
Alert system on the HUD
Errors don't play the levelup sound
Improved the timing on the error sound
Don't start with dummy errors.
Alternative cast bar around the crosshairs (disabled for now)
Fixed the chat error spam
Styled the target healthbar properly.
Target healthbar does not reveal total target hp number.
CombatLog now fades out 10 seconds after receiving a message
CombatLog will become visible if chat field has input
CombatLog now stores whether an attack was a crit
CombatLog UI now shows crit status
Exposed a cancel spell sound effect on the Player prefab
Refactored some spell casting logic to function better under button mashing and to give the client more information about spell fails
Combatlog doesn't show fractions, fades after 12 sec.
Going through the spell prefabs.
FX memory optimizations.
Visual tweaks.
Devhaxers start with frostbolt.
Pre-warming spell projectile fx
Memory optimized & applied sounds to the remaining status effect vfx
Made EffectRecycle timers not be read-only, as they require manual tweaking for now.
Various status fixes.
Manifest.
Nerfed the spiders because they are OP with venom and web attacks.
Spiderweb receives sunlight.
Spider tweaks.
Temporarily start with 100 epic magic healing pumpkins.
Icons for status effect UI
Hooked up status effect widgets
Hooked up spell fail reasons to the AlertUI
Fixed spells getting double fired
Fixed being able to cast spells with non-channelling weapons in the editor
Player now has to hold sprint +move to cancel a channelled spell (used to just be move)
Exposed a channelling spell move modifier to Player, set to -60
Proper item tooltip UI widget.
Some StatusEffect cleanup
ItemoModeConsumable can now apply status effects (standard proc setup like other items)
(Hopefully) Hooked up new item tooltip
Stat balancing stuff from the sheet WIP.
Material tweaks.
Getting item files organized WIP
Item tooltip improvements.
Item mat tweaks.
Fixed ItemStatValueAdvanced inspector not updating
Fixed run speed ItemStatValue pointing to the completely wrong stat
Fixed ItemStatValueAdvanced not showing negative stats
Can now mark showSign on an ItemStatValue to put a + or - before the stat value
SelectedItem now picks up all of it's child StatValues automatically (no need to hook them up in inspector)
Fixed cancel spell sfx not playing (was playing at world origin)
Grinding through items WIP
Finishing setting up the 3 of the crafted cloth tiers, stats & placeholder look.