2,005 Commits over 274 Days - 0.30cph!
First pass on flee behaviour.
Added Deaggro range stat to NPC.
When target is outside deaggro range, it's "out of range".
When target is outside aggro range but inside the deaggro range, it's in "vision range"
When NPC is roaming, if outside max roam range without a target, navigate to spawn.
NPC behaviour in Apex now returns to spawn when leash is tight, becomes invinsible for a time and forgets it's enemy target.
Added NPC Leash fact and sensing.
Melee swing misses should affect stamina too.
Spawn positions are now memorized by NPCs.
Options menu is accessible again.
Item stuff.
Some tweaks to melee hits (still not perfect).
Mine & farm loot tables & spawns.
More loot stuff.
Aurora improvements. #priorities
Manifest.
Various loot related stuff.
Smeltable iron scrap as an alternative to mining ore.
Set goblin biome filter to Everything.
Updated new Goblin to make it work properly in new NPC system.
Fixed usage of DoPrepare and OnValidate in NPC class.
Folder in the wrong place.
Cleanup.
Scene stuff.
Pre goblin class conversion test.
Scene work.
Spawner error fix.
manifest + some additional zombie prefabs.
Attempt at a slight melee improvement (untested).
LOD & collider stuff for npc camps
Prepwork for npc camp assets.
Merge from the other place.
Scene stuff
Improved loot tables
Scene stuff
LOD optimizations