2,005 Commits over 274 Days - 0.30cph!
fixed melee attack animations
various magic casting animations
Scene stuff
Project settings & proper icon
Ruined my wrist by painting field topo masks.
Print asset bundle paths on boot
Move items.asset into an assetbundle
Rebuild manifest
AssetBundle splits
Fixed FP API public key (was rust's)
Bypass movement antihack detection for now
LookAtHealth ui now appears if the player has a spell target (can see other players health when casting spells, good for healing)
Wearable and holdable items now go into main inventory by default when picked up (not the belt bar)
Spells and consumables should still go onto the belt
Belt should no longer accept any item that isn't a spell or consumable
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
Added a tooltip to explain the new naming stuff
Fix NRE on spell complete
Fixed hud targeting and missing status effect widgets
Default graphic level isn't potato
Fixed popups root in main menu not being enabled (was breaking server info)
Fixed combat log displaying damage prompts when 0 damage was dealt
Might have fixed server not recognizing when player was on secondary equipment set
Fixed the connect and disconnect buttons
Can cast magic with item equipped in secondary hand.
tons of player animation fixes.. man this shit was broken
tons of player animation fixes.. man this shit was broken ( moar stuff )
Fixed corpse loot prefab lookup
Slight item tooltip spacing improvements
Item tooltip doesn't go crazy when it's on the far right side of the screen
CombatLog should insert player names instead of prefab names when possible
Hooked up new magic animations
Fixed activeSpell not being set correctly on client
added blocking (no shield) animations for unarmed / 1hand / 2hand weapons
Broken talent icon fix.
Heal fx fix.
AI reacts to aggression beyond its aggro range.
Healing spell setup.
Added one to the editor starting gear.
Better mana gear in the editor
Check ItemModProjectileSpell actually has a projectile before attempting to spawning it
Heal fix.
Loot table tweak.
Cleaned up animator parameter warning spam
Fixed blocking animator parameters