branchMoss/maincancel

2,005 Commits over 274 Days - 0.30cph!

7 Years Ago
Fixed status effects NRE
7 Years Ago
Prefab save
7 Years Ago
Animal stuff
7 Years Ago
Cleanup
7 Years Ago
EffectParentToWeaponBone now works on BaseViewModel Fireball channel fx now parents to l_hand when in first person on the local client
7 Years Ago
Minor spell cleanup
7 Years Ago
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled) Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
7 Years Ago
Wildlife NPC wip New FX point 'root' for effects originating from the ground.
7 Years Ago
NPC backup Manifest
7 Years Ago
Definitions
7 Years Ago
Boar ragdoll
7 Years Ago
Various AI cleanup
7 Years Ago
Deer ragdoll wip
7 Years Ago
Uncommited corpse
7 Years Ago
SpawnSingle now NPCSpawner, does NPC stuff (factions, roam range, settlement assignment etc). SpawnGroup cleaned up and not intended for NPC spawning Updated Savas spawns to use the new types
7 Years Ago
spawnpoint gizmo supports npc mesh renderers
7 Years Ago
Save
7 Years Ago
merchant progress tooltip fixes
7 Years Ago
Ragdolls
7 Years Ago
Tooltip lives in UI Scene so it can be used by other screens besides UIInventory
7 Years Ago
New NPC anims and fixes.
7 Years Ago
UIShared scene, bootstrap, build settings, scene2prefab
7 Years Ago
more tooltip crap
7 Years Ago
and some more
7 Years Ago
item value fix
7 Years Ago
code cleanup
7 Years Ago
Just chicken things
7 Years Ago
keep tooltip in screen bounds
7 Years Ago
compile fixes
7 Years Ago
Various chicken
7 Years Ago
Chicken fix
7 Years Ago
fixed tooltip appearing over load screen on startup
7 Years Ago
hopefully fixed fleeing to use agro range
7 Years Ago
apex save
7 Years Ago
deer anim tweaks
7 Years Ago
Deer behaviour Chicken stuff Hit fx fix
7 Years Ago
Deer sounds
7 Years Ago
Animation improvs.
7 Years Ago
Missing file
7 Years Ago
Deer & chicken spawns Starting inv tweak
7 Years Ago
Various tweaks
7 Years Ago
Manifest
7 Years Ago
Settlements can define and set the items which are sold by merchants assigned to them
7 Years Ago
settlement gizmo icon disable merchant component on NPCs without the role potential NRE server fix
7 Years Ago
costs for some items settlements in craggy
7 Years Ago
Disable merchant stock fill on ServerInit due to build OOE issue
7 Years Ago
NPC melee range is never lower than navmesh stopping distance craggy bits
7 Years Ago
NRE fix
7 Years Ago
Disable player faction rep changes Hopefully fixed first hit tracking
7 Years Ago
NPC anim settings are stored in the definition asset NPC anim walk speed values use max speed stat as upper clamp