2,005 Commits over 274 Days - 0.30cph!
EffectParentToWeaponBone now works on BaseViewModel
Fireball channel fx now parents to l_hand when in first person on the local client
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled)
Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
Wildlife NPC wip
New FX point 'root' for effects originating from the ground.
SpawnSingle now NPCSpawner, does NPC stuff (factions, roam range, settlement assignment etc). SpawnGroup cleaned up and not intended for NPC spawning
Updated Savas spawns to use the new types
spawnpoint gizmo supports npc mesh renderers
merchant progress
tooltip fixes
Tooltip lives in UI Scene so it can be used by other screens besides UIInventory
UIShared scene, bootstrap, build settings, scene2prefab
keep tooltip in screen bounds
fixed tooltip appearing over load screen on startup
hopefully fixed fleeing to use agro range
Deer behaviour
Chicken stuff
Hit fx fix
Deer & chicken spawns
Starting inv tweak
Settlements can define and set the items which are sold by merchants assigned to them
settlement gizmo icon
disable merchant component on NPCs without the role
potential NRE server fix
costs for some items
settlements in craggy
Disable merchant stock fill on ServerInit due to build OOE issue
NPC melee range is never lower than navmesh stopping distance
craggy bits
Disable player faction rep changes
Hopefully fixed first hit tracking
NPC anim settings are stored in the definition asset
NPC anim walk speed values use max speed stat as upper clamp