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3,194 Commits over 944 Days - 0.14cph!
Picking up packages takes ammo from weapons if there's already the same weapon in your inventory
Teleporting entities resets the interpolation state. Probably not 100% reliable.
Replicate collision profile
Helps if i actually used ReplicatedUsing
Disable LOD on package model
Replicate CollisionEnabled
Replicating sphere entity radius
Fixed inventory package not giving weapons to player
Added hit ding sound limiter
Broadcast world impacts so everyone can see them. Broadcast bleeding. Fixed entities not receiving world impacts (was this intended?) Added back shotgun viewmodel fire sound and broadcasting shoot so other people can hear it.
Added experimental SetBoneModifyTransform
Almost everything works
vue extensions
Fixed watchers
Fixed death log
Merge branch 'vuejs'
Fix some issues with hotload
Bind camera updating. Added view rolling.
Beep on hit
Weapon damage balances
Merge branch 'master' of SandboxGame
Blood effect
Shotgun viewmodel reload anim and sound triggers
Try to give weapons to player when picking up inventory package (no ammo yet)
Should be able to pickup inventory package now
Players drop inventory package on death
Add DropInventory
Merge branch 'master' of SandboxGame
Add BasePickupEntity
Renamed player to DeathmatchPlayer
Refactor
don't crash when reloading base hud
Materials Icons
player armor ui
Don't shit the bed if steam not enabled
Bouncy ball impact sound uses SpawnSoundAttached
Fixed player suicide. Don't award a kill for killing ourselves.
Sound occlusion. Play bullet impact sounds slightly in front of the impact normal.
Fixed sprite and brush models culling when occluded with custom depth enabled
Trans map surfaces generate double sided collisions. AssetCache++
Possible fix for hl1 brush models in incorrect location in multiplayer
html - merge recieved arrays using "Id" as the key
Ractive update, anim fixes
Merge branch 'master' of SandboxGame
Fixed glass material not rendering to custom depth buffer
Fixed more prop materials
Fix props material dependencies
Missing change in last commit
Missing shotgun viewmodel materials. Meshes look for material dependencies in any addons.
fuck
Rails and ladders use masked material
Materials can now use material instances as parents. Added Masked and Translucent versions of default lit. Fixed glass not using a two sided material on datacore.