branchSandboxGame/mastercancel

3,194 Commits over 944 Days - 0.14cph!

7 Years Ago
html cleanup
7 Years Ago
View shake
7 Years Ago
Picking up packages takes ammo from weapons if there's already the same weapon in your inventory
7 Years Ago
Teleporting entities resets the interpolation state. Probably not 100% reliable.
7 Years Ago
Replicate collision profile
7 Years Ago
Oops
7 Years Ago
Helps if i actually used ReplicatedUsing
7 Years Ago
Logging
7 Years Ago
Disable LOD on package model
7 Years Ago
Replicate CollisionEnabled
7 Years Ago
Replicating sphere entity radius
7 Years Ago
Fixed inventory package not giving weapons to player
7 Years Ago
Added hit ding sound limiter
7 Years Ago
Broadcast world impacts so everyone can see them. Broadcast bleeding. Fixed entities not receiving world impacts (was this intended?) Added back shotgun viewmodel fire sound and broadcasting shoot so other people can hear it.
7 Years Ago
Added experimental SetBoneModifyTransform
7 Years Ago
Almost everything works vue extensions Fixed watchers Fixed death log Merge branch 'vuejs'
7 Years Ago
Fix some issues with hotload
7 Years Ago
View punch
7 Years Ago
Bind camera updating. Added view rolling.
7 Years Ago
Beep on hit Weapon damage balances Merge branch 'master' of SandboxGame Blood effect
7 Years Ago
Shotgun viewmodel reload anim and sound triggers
7 Years Ago
Ammo and reloading
7 Years Ago
Ammo display wip
7 Years Ago
Try to give weapons to player when picking up inventory package (no ammo yet)
7 Years Ago
Should be able to pickup inventory package now
7 Years Ago
Players drop inventory package on death
7 Years Ago
Add DropInventory Merge branch 'master' of SandboxGame Add BasePickupEntity
7 Years Ago
Renamed player to DeathmatchPlayer Refactor
7 Years Ago
don't crash when reloading base hud Materials Icons player armor ui
7 Years Ago
Don't shit the bed if steam not enabled
7 Years Ago
Bouncy ball impact sound uses SpawnSoundAttached
7 Years Ago
Fixed player suicide. Don't award a kill for killing ourselves.
7 Years Ago
Sound occlusion. Play bullet impact sounds slightly in front of the impact normal.
7 Years Ago
Fixed sprite and brush models culling when occluded with custom depth enabled
7 Years Ago
Trans map surfaces generate double sided collisions. AssetCache++
7 Years Ago
mp5
7 Years Ago
Fixed warning vuejs
7 Years Ago
Weapon selection fixes
7 Years Ago
Possible fix for hl1 brush models in incorrect location in multiplayer
7 Years Ago
html - merge recieved arrays using "Id" as the key Ractive update, anim fixes Merge branch 'master' of SandboxGame
7 Years Ago
Fixed glass material not rendering to custom depth buffer
7 Years Ago
Fixed more prop materials
7 Years Ago
Fix props material dependencies
7 Years Ago
Missing change in last commit
7 Years Ago
Missing shotgun viewmodel materials. Meshes look for material dependencies in any addons. fuck
7 Years Ago
Update bindinggen
7 Years Ago
Update bindinggen
7 Years Ago
More masked materials
7 Years Ago
Rails and ladders use masked material
7 Years Ago
Materials can now use material instances as parents. Added Masked and Translucent versions of default lit. Fixed glass not using a two sided material on datacore.