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3,194 Commits over 944 Days - 0.14cph!

7 Years Ago
Fixed crosshair screen blocking Fixed dealog not populating Cleaned up js includes in root html lfs images
7 Years Ago
Update bindinggen to hopefully fix hotload
7 Years Ago
First aid entity plays a sound on use
7 Years Ago
Add wav extracting to batch converter
7 Years Ago
Add ziks SourceUtil for batch converter. Converted hl1 textures and materials. Materials find textures in any addons, not just relative to the material file.
7 Years Ago
Replicate MyAwesomeHud
7 Years Ago
RPC/Replication hashes match between different clients
7 Years Ago
Kill list Merge branch 'master' of SandboxGame
7 Years Ago
Kills, Deaths, Score and Team can be set
7 Years Ago
Fixed viewmodel not deploying when first possessing when running locally
7 Years Ago
Crosshair Merge branch 'master' of SandboxGame
7 Years Ago
Add PlayAnimationState and AddAnimationState for easy playing and crossfading of single animations
7 Years Ago
Update button labels on clear
7 Years Ago
Oops
7 Years Ago
Add SetAnimationSequence for playing single animation
7 Years Ago
Playing Don't show UnityEngine.Manager Traces Merge branch 'master' of SandboxGame
7 Years Ago
Skeletal mesh root anim node is created automatically when setting anim result
7 Years Ago
Syntactic sugar for state machine node
7 Years Ago
Fixed stack trace not showing
7 Years Ago
Use hash instead of incrementing ID for replicated property IDs Use hash for remote procedure IDs Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Text filtering Merge branch 'master' of SandboxGame
7 Years Ago
Change ping to byte in bindings so it's marshalled correctly (was fucked up in single player)
7 Years Ago
Scoreboard close fix Console filtering by type Merge branch 'master' of SandboxGame
7 Years Ago
Call OnDestroyed in DestroyedByEngine instead
7 Years Ago
Added OnOwnerDestroyed log back in
7 Years Ago
Added BaseEntity Destroyed function and OnDestroyed event which should be called both server and client side. Fixed SetNetworkVariable not bailing if entity is pending destroy.
7 Years Ago
Scoreboard Merge branch 'master' of SandboxGame
7 Years Ago
use Time.Delta for physgun rotations
7 Years Ago
Physgun rotation snapping
7 Years Ago
Physgun rotation Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fixed exceptions/asserts Merge branch 'master' of SandboxGame
7 Years Ago
Physgun rotates objects as player's yaw changes Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Added SandboxLocalPlayer Player ToString Pass options string to PlayerLogin, so we can do shit on the c# side Player.IpAddress Pass name
7 Years Ago
Hacky fix for physgun beam not using correct eye angles on client
7 Years Ago
Disable SandboxHud
7 Years Ago
Only create base hud when not running dedicated server
7 Years Ago
Color constructors for particle distribution vector
7 Years Ago
Add TestParticleSystem
7 Years Ago
Move IsMoveInputIgnored/IsLookInputIgnored to C#
7 Years Ago
Fix render crash at startup on steam build (I think)
7 Years Ago
Don't pick up duplicate weapons
7 Years Ago
Add GrabRelativeNormal to physgun
7 Years Ago
Billboard ribbon rendering Merge branch 'master' of SandboxGame Conflicts: Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
7 Years Ago
Update bindinggen to fix forward declares
7 Years Ago
Added world.AddPlayerState, world.RemovePlayerState World name
7 Years Ago
Handle ManagedEngine::Initialize returning false Requirements.txt Capture Console.Error too Create steam_appid.txt in editor Removed OnlineSubsystemSteam Send BinariesFolder, PlatformFolder to Manage class Add native binary paths to path Init steamworks client Compile fix Include steamworks dll in sandbox engine Debug, show user info on front screen steamapi_64.dll in binaries/win64 Removed GetPlatformUserName (unused) Player name from Steam Moved Log to Snadbox.Public Don't init steam client if dedicated server
7 Years Ago
Disable physics replication
7 Years Ago
Force prop physics off every tick client side
7 Years Ago
Add Debug drawing binds. Added physgun beam drawing (debug draw for now). Add Transform class. Bullet spread now plays impact sounds for each different surface.
7 Years Ago
Add ConstraintAxisLock. Physgun freezing.