1,062 Commits over 638 Days - 0.07cph!
Fix for instancing not properly refreshing layout groups, and fixed a script string.
Staffcount text doesn't wrap.
Backup
Button assets & cleanup
Staff controls
Fixed edge pan toggle not working in settings
Moved staff markers and staff doorway to new advanced staff tech unlock
Can now toggle weather changes via gameconfig, set to false for this playtest
End of month financials are now sorted and colour coded
Cleaned up an orig file that shouldnt have been committed
Route Manager XP stuff
Fixed some passenger AI/line issues
Merge branch 'master' of SkyCruise
Speed up unit turn speed
Entity purchasing doesn't minimise when mouse is out of game window
Can now modify global durability decay rate, lowered it by 10%
Inflate sfx when purchasing a new balloon
Units no longer drop what they're carrying when they disembark
Monthly goal UI
Plop particle for placing expansions
Paint particles
Time
PortraitManager stuff
Moved post.portrait out of weather
WIP backdrop refresh
Desert + Snow base
Merge branch 'master' into backdrop_refresh
More backdrop refactoring
More backdrop stuff
More backdrop stuff
Merge branch 'master' into backdrop_refresh
Hooked up portraits post
UICompanyIconWidget, hooked up on staff panel
WIP staff
Merge branch 'master' of SkyCruise
Set portrait visuals to Portrait layer
RouteInfoWidget, panel & bg images.
Route panel improvements.
RouteModifiersTooltip
More
Fix passengers lining up for things they can't use + some staff issues
Passengers won't line up for something if there is no space to stand in the line
First pass What's New
Fix passenger count in route panel
Fixed company levels not working at all
Fix some expansions not rotating
Fixed some eyedropper UI flow issues
Fixed some staff panel issues
Update some icons, new icon for staff door
Ship Entrance collider fix
New pinball machine entertainment prop
Mapped the 2 key to the fast speed (2/3 will now trigger fast forward)
Passengers now complain if they are in lines for too long
Clean up some smart object inspector stuff
Fixed category/price on a bunch of decals, split up decals into 2 techs
Delete some packages
Passengers now queue to use objects, + more passenger AI improvements
Fixed some staff UI issues
Fixed some collision issues on the new entrance
Quick move transition for inspector panels (passenger/prop/ship)
Disable being able to rotate some balloons
Better ship entrance
WIP Angled window
Can now enable/disable different passenger types per-ship
Repopulate after accepting a contract
Merge branch 'master' of SkyCruise
TabWidget contract indicator not green.
Merge branch 'master' of SkyCruise
Paint surface type is no longer a mask
Tech Tree UI bits
Merge branch 'master' of SkyCruise
Secondary contract stuff, color/widget consistency
Fixed dynamic contract widget issues.
Changed some contract script strings.
Sizefit the contract description
Gradient faded the contract panel bottom because scrollable.
Fixed What's New/Discord link in pause menu
Fixed white text on contracts, fixed unresponsive scroll areas
Contracts WIP
Panel_Contracts, UIContractWidgetMenu
Wall/Window trim
Amplify Shader Editor
Created shaders should go in Assets/Shader/Amplify/
Assembly Definitions, lots of warning fixes
Exterior girders
Corner Trim
Better staff buttons
Fixed a bunch of buttons using scaled time
Staff aggregrate text colour
Oval Expansion thumbnail
Can now use left or right shift + click to move props
End of month panel
Show/Hide disembarking UI, contract widget fixes
Hooked up tooltip for company level
Update Contracts panel
Various, scene
Merge branch 'master' of SkyCruise
Better research tab widget
More route panel stuff
Staff panel + more route stuff
Financial panel hook ups
Research WIP
Fixed corner masking on the top two slider widgets.
DisembarkingContainer & icon files.
Gauge tester
Routes backup
Match height not width on GameplayUI
RouteInfoWidget & panel
Financials
Final financials
Disable entity gradient when scrolled to bottom
Unsaved
More staff panel rework
Staff font changes
Removed more passenger calculations from routes
Remove notification raising logic
Notifications adjust vertical size based on text amount
Starting the game without tutorials will now award the same money as you would receive by playing the tutorials
New, smaller starting ship base
New ShipShellColour component to handle blimp colours
Notification icons & settings.
Merge branch 'master' of SkyCruise
Show passenger info on company info
Placing ship expansions restricts camera zoom
Remove old entrance room + script
Codegen
Merge branch 'master' of SkyCruise
Don't print texture import messages
Passenger types now get unlocked via company level
Notification work