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1,062 Commits over 638 Days - 0.07cph!

7 Years Ago
Notification WIP Backup Notification shiznits.
7 Years Ago
Unsaved
7 Years Ago
Smart object inspector fixes Don't show price controls on free props, light colour control UI
7 Years Ago
Warning lights on gauges Created skycruise gradient/colour libraries, updated some colours Added month progress to time controls
7 Years Ago
Guides & layout WIP Bespoke icons w/ states More icon stuff. Remaining icons Scene backup Bottom dock, icon mips. Dock button prefabs. Widget prefabs into a dedicated folder. Scene backup. Better icon scaling quality. Scene. Scene. Icon organization. Cloudlet FX prefab & positions. Icon rendering improvs. Cloudlet animations Proper cloudlet anims. Cloudlets don't raycast. Fixed right side. Uncommited shit. WIP Depth on cloudlets test Right side panel bg fx Hazard assets & WIP Hazard stripe widget & scroller script. Backup Scene & cleanup. Texture scroller can now work on RawImages Category icons & overall icon organization Scene Purchase panel wip. Scene Merge branch 'HUD' of SkyCruise into HUD Backup. Thumbnail scene. Thumb style testing. WIP Progress Added a UICompanyColourWidget and exposed company colours in cheat tool Enable Unity merge Merge branch 'master' into HUD Post-merge. Mark scenes, assets and prefabs as binary Merge branch 'HUD' of SkyCruise into HUD Scene. Fonts. Backup Merge branch 'HUD' of SkyCruise into HUD Merge branch 'master' into HUD Backup Merge branch 'HUD' of SkyCruise into HUD Progress. Resource icons. Backup EntityPurchaseWidget Build Categories and some other stuff. Newest. Check for null categories Cleaned up some unused purchasing logic, hooked up category switcher Unsaved changes Fixed purchase widgets not spawning into correct transform Fixed some issues preventing prop placement Proper Z sorting. Active/Inactive Tab Icon colour Merge branch 'HUD' of SkyCruise into HUD Tab Widget cols Scene Merge branch 'master' into HUD Fix UI exceptions on boot Thumbs Bump preview sizes to 512 Bump to 1024 Merge branch 'HUD' of SkyCruise into HUD More texture stuff Larger prop thumbs. Thumbnail organiazation. Transparency and shadows. EntityPurchaseWidget name doesn't roll into a second line as soon. Standardised all purchases into an IPurchaseable interface Fix toggle icons on paint, eyedropper and delete Added a sortIndex to IPurchaseable to controll prop display order Hooked up various features on EntityPurchaseWidget Added active roots to Purchase/Paint/Eyedropper/Delete Tooltips on new buttons. Tooltip tweak. Delete overlay. Merge branch 'HUD' of SkyCruise into HUD Various. Scene Convert SCButton to bool anim state, this will break most buttons Various CashWidget Removed $ prefix from CashWidget script. Delete/remove panels. Pause Panel Timer WIP TimeWidget Eyedropper widget and overlay. Old bottom bar doesn't re-appear at runtime. Merge branch 'HUD' of SkyCruise into HUD UI cloud anims don't adhere to set game speed. Speed setting is indicated. Paint/material category icons. Various Tweaked dynamic tooltip location IPurchaseable refactors WIP purchaseable details slideout panel Implement ship expansion + paint info Fixed not being able to toggle eyedropper with E Fix time widget visual not updating first time change More details Agent needs UI assets Negative agent icons. Scene backup Backup again because I'm breaking all the things More WIP Needs rebalance Fix drawers, apply new prop need stats More Backup. Asset tweaks. Scene. Sidepanel backplate test WIP. Trims Fix. Bad tooltip linebreak. Fixes. Added a space between resource numbers their suffix. Lightly tweaked a few object names to make them more concise, and fixed a typo. UI manager & scaling fix. Various UI scaling fixes. Merge branch 'needsrebalance' into HUD Hooked up need sliders, price label, reenabled console Paint categories, category now exposes Engine thumbnail Don't show resource counts if resource is 0 Decals can override their sprite colour in purchase menu Better sampling on some icons. Missing resource cost lines collapse the parent panel better. Assigned the new needs icons. Merge branch 'HUD' of SkyCruise into HUD Reenabled entity purchasing slide out while placing Scene Scene rework Passenger panel wip Wallet stuff, satisfaction, pass panel. Needs Needs & bracket assets. More passenger stuff Bracket asssets. Complaints & frames. Cleanup. Scene backup. More. Complaints Complaint files properly named. Final PassInfo. Blatantly bad padding fix Fix. Complaint alternatives. Prop panel stuff More More Progress More Restocking stuff Object panel RC Fix. Tooltips Dropdown widget improvs. Resource requirements into obj details. Loading Uncommited stuff Cleanup Cancel entity purchasing with LMB Hooked up some smart object inspector stuff Copied over quality/shadow settings from main (Preview maker shouldn't change these anymore) Fixed bottom bar button using pointer events, should be using hover root Fix tooltip issue, enable/fix tech tree, new UIPanelIcon component Enable staff/routes Merge branch 'master' into HUD Hook up company info in routes, settings, what's new, load/save Notification tweaks WIP contract stuff Unsaved Merge branch 'HUD' of SkyCruise into HUD Eyedrop panel scales. Reworked the top widgets for visibility. Various Various Indicators WIP More indicators WIP. Sharper icon filtering. Backup Assets & fix. Unsaved. newhud steam branch jenkins Fix not being able to paint Expansions descriptions Enable console Increased the font width of prop descriptions (light->regular) Lots of contract,notification UI tweaks Notifications and Contracts are now right aligned Conditions can now indicate that they need a prop/category, set up contract highlights Fix some contract display stuff Passenger panel hookup, tooltips on need sliders More passenger details WIP Panel redesign (see staff panel) Entitlement restrictions Gauge PSD Gauge cluster backup More Split mask files. Show category name tooltip on tabs Show grid when placing ship expansion Locked entitlement buttons now show the name of the thing that is locked Update some tooltips Added support for suib categoiries on entities Pre-ghettomerge. Merge branch 'HUD' of SkyCruise into HUD Copypaste merge. Zero'd the needles. Hooked up gauge needles Merge branch 'master' into HUD More thumbs Props are now marked as not unlocked if there is no balloon List headers Better entity placement list bottom termination. quest markers Contract indicators. Various More fade on locked buttons Fixes. ContractWidget WIP Unsaved ContractWidget More PassengerStatusTooltip PropStatusTooltip StaffStatusTooltip Hid BP guide Gauge mouseover. Entityplacement fix Eyedrop fx. Scene Merge branch 'HUD' of SkyCruise into HUD Fix grid error when placing expansions Fix prop grid Added a 0.5s delay to tooltips Hooked up new contract display, fixed some contract indicators Updated the current ship widget Ship details cleanup More ship details Fixed custom ship colours not working Hooked up tooltips on gauges Unsaved Available contracts widget Trying out notifications on the bottom of the screen Detached contract indicator Fixed some missing category references Update score tracker UI Some smart object inspector improvements Reworked some staff logic, service staff should be more consistent when working at props Added staff slot display to smart object inspector Implemented support for jobs to be retried if they fail Unsaved Bottom dock improvs. CurrentShipWidget Hid the guide. Nixed that folder. Scene Exposed an option to hide details while placing (defaulted to true) Fixed first contract not being marked as a tutorial Fix selected entity not deselecting after right clicking during placement Errorpromt w/controller etc Shrink notification, hover to see information Merge branch 'HUD' of SkyCruise into HUD Smarter notificaiton dismissal, high priority notifications bounce Merge branch 'HUD' of SkyCruise into HUD Hooked up error prompt animation Error cleanup, disable blueprint guides on startup Raise notifications when using eyedropper or delete Notifications wait 5 seconds before clearing after viewing Fixed game time widget not updating when using keyboard shortcuts Updgrade to 2018.1.3f1, reenable motion blur Better average position calculation on tech tree Quick saves are no longer called autosaves (filename) Staff fixes, fire extinguisher dispenser doesn't need full time workers Fixed notifications animating at scaled time Score Tracker widget update
7 Years Ago
New marker meshes/materials
7 Years Ago
Exposed quick save and quick load to launcher input bindings Remapped defaults: Console - F1 (tilde still works) Quick Save - F5 Quick Load - F9 New staff markers
7 Years Ago
Source
7 Years Ago
Layer controls help Added square, thick rectangle, thin rectangle, hemisphere decals
7 Years Ago
Decal mode control help WIP Decal colour picker Unsaved More colour picker work Basic decal layering, automatically applies new layer and can be adjusted by player
7 Years Ago
Maximum passenger counts are now driven by a company level, rather than per-route Fixed an incorrect ship bounds calculation Ship top now fades instead of turning on/off immediately Expose motion blur to settings
7 Years Ago
Fix for null categories
7 Years Ago
Prop preview now changes shadow quality and then reverts it See Scripts/Editor/PropPreviewSettings Tweaked some camera logic Fixed a docking issue Adjust camera zoom clamps when placing ship attachments
7 Years Ago
Camera starts in better position Better docking behaviour Prevent starting expansion being placed too far away from origin
7 Years Ago
Fixed some settings fields not serializing properly Fixed being able to continue a save that was deleted Add alert prompt to main menu Can no longer start a new game if company has no name, disabled starting ship selector Append company name to autosaves, store a GUID per company Added some floor trim to the ship edges to cover up light bleeding Ship attachments now turn off when the ship's visbility state changes
7 Years Ago
New staff only door
7 Years Ago
Preview thumbs, alt fire Placeable engines
7 Years Ago
Mirror, Rotate and Scale support for decals Codegen Decal scaling, rotation fixes Colour switcher support, more fixes better placement controls (moved scale and rotate controls to LMB drag) More colours, company colours can select different valid uses Converted all decal projectors to unlit Fire + Circle filled decal Added colliders to decals so they can be deleted
7 Years Ago
Fixed some expansion issues Take steam screenshot via screenshot tool
7 Years Ago
Moved all expansions into structural category
7 Years Ago
Clean up a warning Ships now start with no space, player has to build an expansion to start game New start game contract that makes player purchase an expansion Can now put a [CreatorObject] attribute on a parent class, not the children WIP ship prop attachments More ship attachments More attachments
7 Years Ago
Detele old prop blocker Fixed broken ceiling light LOD Passengers will only act on needs below 80%
7 Years Ago
Reenabled no build box on ship entrance
7 Years Ago
Remove DependencyViewer
7 Years Ago
Prop placement visual improvements Removed/simplified some prop categories
7 Years Ago
Can now take batch prop previews
7 Years Ago
Moved save directory to math other FP games, old saves should be copied over Props now support separate colliders for navigation and placement Each prop now has a number of PropSpaceBlockers parented to it that can block placement, these blockers aren't seen by the navigation system. This is so we can create situations where a prop has some reserved space around it for units to use them, but that space is still considered walkable.
7 Years Ago
Disable auto id duplication detection Can now change console shortcut from unity launcher
7 Years Ago
Changing routes no longer leaves orphaned luggage behind Fixed placing props near disembarking passengers breaking behaviour
7 Years Ago
Stop score tracker from erroring
7 Years Ago
Fixed lightning sfx not being affected by volume setting Fixed ship expansion tech not unlocking correctly
7 Years Ago
Staff now run while moving baggage Increased disembark timeout duration to 120 seconds Increased month duration to 10 minutes (was 6) Added a hover tooltip the disembarking progress UI
7 Years Ago
Fix baggage not repositioning after moving baggage stack
7 Years Ago
Fix props getting marked as mounted on another prop incorrectly
7 Years Ago
UI indicator to show passengers/baggage waiting to disembark Added a 60 second timeout for ship disembark process Unsaved change Fixed checker and wood panel surface texture alignment Some checks to try and catch baggage errors Fixed exception when placing doors
7 Years Ago
Fix contract widget only being able to show 4 objectives
7 Years Ago
Each balloon expansion now raises passenger capacity by 25 Added two new +25 passenger capacity tech tree nodes
7 Years Ago
Fixed some staff issues after loading a game Passengers can now timeout waiting for a prop to be staffed Less spammy cash pop ups
7 Years Ago
Fixed walls getting damaged by fire and causing exceptions
7 Years Ago
Check if baggage stack is full before adding baggage to it Fixed some staff nav issues
7 Years Ago
Items can now declare themselves as variants of another item Fixed staff ahving a lower nav priority than passengers
7 Years Ago
Add rays and atmospheric scatterring to screenshot camera Fix disembark trigger on ship entrance not working
7 Years Ago
NRE fix, enable AA
7 Years Ago
Navmesh generation fixes Block game input on what's new, load/save Reworked interaction points on several larger props Weather post process changes
7 Years Ago
Added unlock_entitlement command
7 Years Ago
Remove some logs Increase starting power on ships Staff changes Service staff are now unlocked with maintenance staff Staff contracts are now merged Staff contract now gets player to build baggage stack Service staff now pick up loose rubbish (they can't empty bins though) Custom notification for water leak Force light shadows while taking screenshots Baggage stack can now be placed flush with wall Can now disable auto collider population on props Ships now start with 15 water, lowered toilet water usage Made monthly contracts a little easier Monthly contract now hides after it's been completed
7 Years Ago
Fixed whats new images not getting committed due to bad gitignore
7 Years Ago
Whats New debug
7 Years Ago
Readd what's new
7 Years Ago
Remove whats new