branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

3 Years Ago
Added EcsHash to replay diagnostics data / state parity bit Fixed possible NRE when loading a workshop stage Don't allow cancelling loading before asset bundles have loaded Fixed possible NRE in the workshop campaign menu Also wait for _readyToLoad before being able to cancel stage loading
3 Years Ago
Added DivergenceTrace Fixed possible divergence in ECS bullet enumerables
3 Years Ago
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3 Years Ago
Upload replays with full diagnostics in development builds Don't try to submit scores in game modes without stage leaderboards Better handling for default values in GameModeData
3 Years Ago
claw change attack parttype Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
3 Years Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic
3 Years Ago
build !redux_all !ecs
3 Years Ago
Don't keep track of generated method bodies
3 Years Ago
Fixed GameModeData default value handling Enable visibleInBackground ECS pixel collision refactor, reflections are working Attempting to fix a leak Don't put methods with stage path conditions in shared method files
3 Years Ago
supportsStageLeaderboard true for timeattack and endless modes !redux_all !ecs
3 Years Ago
minor polish Merge branch 'master' of SpaceUsurperUnity damage display fix Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
3 Years Ago
Disable "incomplete" text / leaderboard for ballpit on main menu Stopped bullet visuals from going too far when colliding with a pxc Working on ECS reflect Make sure bullet systems are always added in the same order More ECS bullet replay diagnostics Make sure entities always get removed in the same order Added remarks about ECS bullet enumerable determinism Disable recording bullet chunk states
3 Years Ago
Fixed workshop stages baking every time Re-enabled workshop stage baking text on load screen
3 Years Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
3 Years Ago
Draw circle ECS bullet collision gizmos in editor Fixed ECS bullets not using sizeMultiplier for collision shape
3 Years Ago
fix ninjaStar hitbox, etc !redux_all !ecs
3 Years Ago
Fixed DespawnTimeData not actually doing anything
3 Years Ago
Fixed standalone build error !ecs !redux_all
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed case where legacy workshop levels wouldn't compile on first run Fixed exception in loading screen when leaving workshop level
3 Years Ago
Fixed CantBeIgnored in ECS bullets Got rid of some per-frame allocations Refactor EcsBulletsInRadiusEnumerable to use ArchetypeChunks Working on a more efficient way to read components from enumerated ents Much more efficient component reading / writing in entity enumeration
3 Years Ago
balance tweaks ballpit AffectBulletsInRadius bullet queries more AffectBulletsInRadius queries, etc
3 Years Ago
Debug ECS rect bullet collision box rendering in editor Don't use TransformData scale for ECS collision ECS Bullet.NumShotPatternsConstant support Fixed some ECS bullets being removed too early when out of bounds Pause menu while watching a replay now says rewind instead of restart
3 Years Ago
Ignore scores to submit in queue that are from a different game version Fixed queued score submissions not submitting on game start
3 Years Ago
Call Remove on current stage when game quits / exits play mode Fixed BulletQuery resources not getting disposed
3 Years Ago
Fixed EcsBulletsInRadiusEnumerable skipping items
3 Years Ago
tweak frame test
3 Years Ago
fix curseThreeBody error Merge branch 'master' of SpaceUsurperUnity remove old endless folder some AffectTouchingBullet bullet queries frame bullet query test
3 Years Ago
Allow optional BulletQuery in GetBulletsInRadius Fixed possible exception when using TouchingEcsBulletsEnumerable Dispose _lookupTable in BulletQuery
3 Years Ago
Fixed sorting order consistency of legacy bullets
3 Years Ago
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
3 Years Ago
despawn ringbullet when part destroyed remove debug !redux_all !ecs
3 Years Ago
build !redux_all !ecs
3 Years Ago
Fixed case where ListMenuItem click callback would trigger twice
3 Years Ago
reduced spider hitbox quad ice laser ringBullet sweep wont affect units with >1 repulsion circle unit implode rotation, etc fix orb trapGun ECS bullet Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
3 Years Ago
Added NativeBulletQueue with deterministic read ordering
3 Years Ago
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3 Years Ago
Fixed friends leaderboards getting stuck loading Fixed case where BulletQuery wouldn't list matching bullet systems
3 Years Ago
Fixed standalone build error Fixed a couple regressions with steam leaderboard score submission
3 Years Ago
ballpit player2 barrier is green fix ballpit confuse effectBullet switching players credits boss parts drop powerups Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Added an easy way to queue replay files in the editor ReplayPath file watcher, easy way to queue local replay files RandomData component is now per-entity rather than per-chunk Fixes divergences caused by non-deterministic chunk assignment for bullet entities
3 Years Ago
misc balance Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
A couple more workshop script compilation fixes Legacy workshop stage scripts should now bake
3 Years Ago
Fixed overridden properties having wrong type while baking Fixed possible exception when opening workshop management menu Make sure generated code is C# 7.0 compatible Fixed C# generated for workshop levels missing methods
3 Years Ago
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3 Years Ago
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3 Years Ago
build !redux-all !ecs
3 Years Ago
build !redux_all !ecs
3 Years Ago
fix replaytests