branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

4 Years Ago
fix claw isCharging error test stage Merge branch 'master' of SpaceUsurperUnity build !redux !nightmare !easy
4 Years Ago
onPartDestroyed uses Unit properties
4 Years Ago
Fixed a discontinuity with CameraFrame _localClampingBounds
4 Years Ago
Fixed splitscreen wipe effect on player death in coop
4 Years Ago
Fixed loading sprites in custom campaigns Fixed campaign menu error spam for custom campaigns Fixed legacy player not having any camera targets
4 Years Ago
fix hard invasion player sprites !redux !nightmare !easy
4 Years Ago
increment correct progression, show hard invasion !redux !nightmare !easy
4 Years Ago
increment leaderboard version !redux !nightmare !easy
4 Years Ago
update jenkinsfile !redux !nightmare !easy
4 Years Ago
build fix? !redux !nightmare !easy
4 Years Ago
build fix !redux !nightmare !easy
4 Years Ago
hard hunter balance moved hurt reaction from player to shield status effect preventDeathPriority dodge, status preventDeathDespawnBullet Merge branch 'master' of SpaceUsurperUnity fix powerup pickup not despawning more hard hunter changes etc player hit force fix build !redux !nightmare !easy
4 Years Ago
Fixed weird camera behaviour when players rotate around each other
4 Years Ago
Handling camera merge distance in a smarter way
4 Years Ago
Stripped out old camera code Merge branch 'master' into camera-rewrite New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite Merge remote-tracking branch 'origin/master' into camera-rewrite Keep track of camera targets for each frame Calculate camera bounds from targets Working towards solving for splitscreen Fixed loading of nested objects when the root includes a base definition Merge branch 'master' into camera-rewrite Merge branch 'master' into camera-rewrite More camera rewrite work Merge remote-tracking branch 'origin/master' into camera-rewrite Camera movement based on targets Handle "ensured" targets Camera position clamping now handles splitscreen better ShapeInstanced fragment clipping Splitscreen clipping for most shaders Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay New approach to view stretching Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets Merge branch 'camera-rewrite' Re-enable camera position clamping
4 Years Ago
hard onion changes recolor player2 onion emoji onion rotating laser fan tweaks more onion balancing
4 Years Ago
hard fuse fixes and changes trench pixel changes, hard balance trench hard pixel change trench expanding hard recolor more trench balance
4 Years Ago
Fixed AnimatedSpriteControllers not being disabled on reset
4 Years Ago
Revert change to particle system arc angle
4 Years Ago
Debugging some particles being emitted with NaN positions More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan'
4 Years Ago
Don't try to bundle Textures/replayui/ Updated Jenkinsfile
4 Years Ago
hard mech turret pixels hard mech balancing hard fuse bg color fix fuse starFlicker fuse enemyA hard recolor fuse enemyB hard recolor hard fuse minion movement changes
4 Years Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets
4 Years Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks
4 Years Ago
TextureImportOverride fixes
4 Years Ago
hard intro stage boss spawn tweaks hard oracle anger levels Merge branch 'master' of SpaceUsurperUnity hard intro tweaks
4 Years Ago
Fixed error when loading legacy stages
4 Years Ago
Fixed loading of nested objects when the root includes a base definition
4 Years Ago
green player2 more green player2 effects green player2 on loading bar proper player2 visuals in extra campaigns player2 tutorial speech bubble color hard player visuals
4 Years Ago
invasion bg stars background fading helpers invasion phase background transitions
4 Years Ago
Fixed character spacing in pause menu medal times Added Stage_DebugLines.DrawDebugCircle() Merge remote-tracking branch 'origin/master' Extra safety against self-overlapping background elements Fixed channel rotated background elements not being tiled correctly
4 Years Ago
octopus waves bg
4 Years Ago
Fixed backgrounds starting at 0 opacity Fixed case where baked backgrounds might not tile seamlessly
4 Years Ago
Can now show / hide background layers, with optional fadeTime
4 Years Ago
laser background storm background
4 Years Ago
Fixed severed boss parts sometimes hanging around after a restart Fixed getting in a reset loop in co-op
4 Years Ago
claw background frame background
4 Years Ago
hunter background Merge branch 'master' of SpaceUsurperUnity tentacle background orb background
4 Years Ago
Fixed typo in BackgroundSubLayer
4 Years Ago
mech bg opacity fuse background trench background onion background
4 Years Ago
Can now reference properties in a background sub layer in update funcs
4 Years Ago
more mech bg
4 Years Ago
Fixed BackgroundElement.Opacity not actually being used
4 Years Ago
Fixed bindings not updating in co-op
4 Years Ago
Override directories now using a list instead of a dictionary Fixed background shader not being centred around (0,0) as expected
4 Years Ago
intro backgrounds, some hard tutorial stuff can specify background spawnBounds octopus bg tweaks mech background
4 Years Ago
Fixed standalone build error
4 Years Ago
Fixed bake error
4 Years Ago
Can now override shader flags for sprite materials
4 Years Ago
Allow point filtered textures