branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
more pixelchunk json properties, fix octopus turret chunk issue
can repel bubbleGrid, waves dont push them much
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-108: Fixed core rotation flickering while turning
Replay demonstrating bug
Fixed replay sidebar time being off for some replays
Core always looks at progress bar when loading stage
Merge branch 'ghost-bullets'
CHIPPY-324: Fixed jittery parented bullets
fixed some ways to break tutorial
claw boss changes
traps have shockwave effect when triggering
tweaked intro spawner curse visuals and added warnings
curses all emit little warning signs
more work on trench plant gun speech
some comments to make script navigation easier
player repelled from implosions
frame shieldZone egg
tweaked frame orb/trail patterns
frame eggFreeze
more frame changes
laser robo stays in bounds, laser smart turret can target ship3
changed pixel spawn logic for units without a core
laser prison spawning/chunk size improvements
plant gun speech
mech bg clouds flash example
Hijack button style tweaks
Merge branch 'master' of SpaceUsurperUnity
Hijack button prompt icon only shows for controller
Settings pages reorganisation
claw tweaks
tweaks while testing
ship3 speech nullref hopeful fix, etc
trench tweaks, unit speech ignoreNullRef
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
Updated Facepunch.ExpressionStrings
Unpausing blur effect fades much faster
Pause spam penalty cooldown
Disable vignette when fully expanded
CHIPPY-368: Vignette around player when unpausing
Fixed hijack button overlapping when paused
Pause menu UI tweaks
Re-implemented hijack button
Fixed not being able to interact with pause menu leaderboards in some cases
invasion stage progression
unit opacity start/lerp speed options
Merge branch 'master' of SpaceUsurperUnity
some mech speech
CHIPPY-369: Parameter collection pooling cleaned up
Unit_Forms divergence warning fix
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
claw changes
reset speechbubble textcolorfunc
some laser stage changes
orb grid polish
changed styling for fuse speech bubbles
some speech
invasion changes
invasion ship1 stuff
Telemetry only used in debug builds
Fixed some more divergence warnings
Fixed bug with loading json data that uses #include and has dictionary properties
Merge branch 'master' of SpaceUsurperUnity
mech loading speech
tweaks while testing
Merge branch 'master' of SpaceUsurperUnity
tentacle balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tentacle balance
tweaks to onion player emoji, some descriptions
frame and claw changes
Fixed some divergence warnings
Added command line option to unlock all levels
Added some extra resolution options
Merge branch 'master' of SpaceUsurperUnity
misc testing changes
Merge branch 'master' of SpaceUsurperUnity
Added ignoreNullRef support to CallMethod codegen
Added DefineParameterAttribute to Bullet.AffectTouchingUnits / Bullets
Fixed ActionList parameters not generating code
player subclass for intro, to fix json error
claw outward rings pattern, etc
claw big tossed pattern
storm gunner pattern
working on invasion final state
more invasion boss stuff
mech warden curse
Merge branch 'master' of SpaceUsurperUnity
fuse boss confuse spokes
dont show req part speech on hunter
storm gunner pattern
Merge branch 'master' of SpaceUsurperUnity
Loading core now looks at progress bar tip
Tweaked how telemetry is disabled / enabled
Added tickrate and telemetry options
some more storm attacks, etc
some speech
onion fractal pattern
storm shot patterns
Merge branch 'master' of SpaceUsurperUnity
invasion slow start diamonds
Merge branch 'master' of SpaceUsurperUnity
fix build error
Missing method error parsing
Better error when a CallMethod method is missing
Fixed build errors
Simpler user idents in sentry reports
Updated Facepunch.ExpressionStrings
Fixed a couple of missing braces
Fixed possible NRE during builds
Some improved exception formatting
Trying out adding ParseError info to build slack message
Fixed some exceptions not being noticed during baking