branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Fixed main menu not loading if a stage is missing a core graphic
Campaign medals / completion font replacement
Stage item score style change, campaign resizing
Added logging of baking times for individual stages
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
invasion ship1 movement rework, polished doll pattern
polished invasion line pattern
tweaked invasion unit spawning
some speech lines
fix fuse camera quirk when moving upward at start of stage
traps have revenge bullets
polish player death camera effects
Fixed leaderboard entry score / medal positioning
Time target layout tweaks after font change
Updated timer font / placement
Merge branch 'master' of SpaceUsurperUnity
some speech lines for frame, etc
pixelgroup onUpdate, more speech setup
speech and attack for form 0 respawned parts on trench
better revenge bullets for octopus boss
some octopus speech setup
CHIPPY-345: Changed UI button colour
Initial pass of swapping all fonts
Merge branch 'master' of SpaceUsurperUnity
frame speech setup
more speech setup for hunter, onion, tentacle, etc
more speech setup for remaining stages
can set speech bubble font size
storm speech setup, etc
Merge branch 'master' of SpaceUsurperUnity
some more fonts
Fixed possible exception on Stage_Song setup
Fixed settings page UI order
Reverted text replacements temporarily
can set font color
Merge branch 'master' of SpaceUsurperUnity
dont do volley effects if all bullets in volley are canceled
drone tweak, more fonts
checks so speech doesnt happen too often
claw speech
Fixed foreground fade order
leaderboard entry new font
setting up hunter speech
can set speechbubble font
some onion speech textures
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
trench gun respawning change core
trench plant gun upgrade cores
some new font on UI
Fixed possible InvalidCastException
Fixed bug with new subroutine target behaviour
laser stage pet
laser pet target polish, etc
spawn smart turret powerups, tweak laser asteroids
hunter asteroids
some more ui changes to new font
Initial work on making subroutines act more like methods if a `this` parameter is specified
Merge branch 'master' of SpaceUsurperUnity
more new fonts on pause menu
mech speech
trench speech
boss zoom camera on implode
Merge branch 'master' of SpaceUsurperUnity
splash damage can only hit each part once
Merge branch 'master' of SpaceUsurperUnity
octopus boss attack speech
fix song null boss on menu
new fonts on paused time targets
CHIPPY-297: Added some basic UI sounds
Can now load cached scripts for the main menu
Fixed error on start in steam builds
Merge branch 'master' of SpaceUsurperUnity
onChunkExplode effects, frame tweaks
bullet border warning minOpacity option
border warning glow fades more smoothly
frame diamond walls
frame bouncer redirect behaviour
Trying out switching song to the selected stage after a couple of seconds
Added MenuStage script baking
Fixed error from Song when switching between menu and game stage
Tweaked how each song plays while in the main menu
frame heavy firework sfx
merge
mute sfx while paused
Merge branch 'master' of SpaceUsurperUnity
disable gameanalytics, gamestage BossFormNum whitelist, etc
Basic functionality for music playing in the main menu
Started working on Song rewrite
Merge branch 'master' into music-rewrite
Merge branch 'master' into music-rewrite
New song segment queuing system seems to work!
Some more data for Sentry
Trying out workaround for Linux default resolution
polish frame meteor
frame bouncer polish
changed bullet flashing to add weight and delays
game analytics error fix
submit achievement on beating level
trigger json achievements
pixelchunk debris fix
rename bullet vars
fix bullet flashing
freeze tweak
fix animated sprite controller scaling
all corelayers rotated by default
fixed some hunter core issues, etc
tentacle scale
Merge branch 'master' of SpaceUsurperUnity
Disable Sentry in editor builds
Got rid of Sentry's OnGUI error message printing
Sentry
Merge branch 'master' of SpaceUsurperUnity
Disabled GameAnalytics in editor builds
frame trail pattern changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
clear pixel respawn callback
Added a way to log diagnostic state of all fields in an instance
Fixed diagnostic state not being incremented on stage setup
Fixed divergence caused by pixel respawn
Event handler was not being removed
Changed stage info format for /watch page
Merge branch 'master' of SpaceUsurperUnity
bullets can flash multiple times at once
polished expanding bullets, etc
moved chunk disconnect effects to josn
tweak chunk slowmo
effect on expanding bullets depends on damage & has floater
expanding bullet impact particles
expanding flickers before it duplicates
Some mutator method fixes
Fixed divergence caused by switching powerups
Added commit hash to replay userdata
Better fast forwarding condition for divergence testing
trench spawn expanding, changed curve spokes sfx
fix GetNumBullets result
trench expanding bullets
Merge branch 'master' of SpaceUsurperUnity
Working on some extra diagnostics
Test replay
Support for stelem instructions
Fixed vibration warnings
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into divergence-fixes
some trench tweaks
onion grid2 polish
changed onion grid2 timing
onion grid3 sfx
less double powerup on octopus
mech boss doesnt destroy curse bullets on form implosion
fix trap error
warning crosshair for mech ball pattern
rebalance mech powerups
Merge branch 'master' of SpaceUsurperUnity
mech boss rotate and move when all f1 guns destroyed
Merge branch 'master' of SpaceUsurperUnity
Fixed player input related diagnostic warnings
Better text handling to avoid divergences