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4,276 Commits over 2,710 Days - 0.07cph!
Nicer paths in script func cache usage comments
egg avoids player so it doesnt spawn on them
traps avoid player, better border warning on traps
Fixed a bug with diagnostics module weaving
Fixed some diagnostic warnings
Fixed diagnostic warning spam if reference type fields are enabled
Merge branch 'master' of SpaceUsurperUnity
dont change debug speed in replay, intro string plural check
Merge branch 'master' of SpaceUsurperUnity
bullet floater when hit protected part, bullets dont reflect by default
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
polished repel visual effect
Can now switch between opt in / opt out for diagnostics
Fixed Player_Trail diagnostic warning
Marked a bunch more stuff with replay diagnostics
increment progression
Merge branch 'master' of SpaceUsurperUnity
Fixed incorrect next medal time being shown in pause menu
Merge branch 'master' of SpaceUsurperUnity
tentacle sfx tweaks
frame sfx
storm sfx
Merge branch 'master' of SpaceUsurperUnity
storm meteor bubble sfx
Script baking now ignores condition bodies if the condition is always true / false
With special case handling for conditions based on only the stagePath
fuse sfx
mech turret gives shield if you have none
extra mech shield powerup
some hunter sfx
trench sfx
Merge branch 'master' of SpaceUsurperUnity
Backspace button icon uses the rect background
Better cursor visibility logic
Fixed main menu fade out
Merge branch 'master' of SpaceUsurperUnity
trap beep sfx, some octopus sfx changes
Merge branch 'master' of SpaceUsurperUnity
mech sfx changes
Fixed exception sometimes thrown when a CallMethod is parsed
Happened when the CallMethod had parameters cached previously, but its order in the list of actions it was contained in changed since then.
Fixed stage selection progress bars not being visible
New main menu header layout
Improved keyboard / controller button prompt icons
Updated mouse button prompt icons
Increased button prompt background icon resolutions
New controller icon
some sfx changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
some more sfx
Added question mark to EXIT GAME
Better positioning for leaderboard type UI
Disabled button prompt input when loading a stage
CHIPPY-301: Pause menu medal info
Merge branch 'master' of SpaceUsurperUnity
some intro/tutorial fixes and tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
stage descriptions
intro boss warns about guns protecting core
fixed unit num destroyed pixelgroups, fix intro boss avoid patterns
Implemented equipment menu descriptions
Moved all stage titles to their respective string files
Added placeholder stage descriptions
Fixed pause / settings nav menu alignment
Effects / items UI restyling
CHIPPY-341: Fixed issues with scrolling through leaderboards while the cursor is over them
Uncommented attempted fix at stage selection frame drops
Working on Lewis' pause menu improvements
Temporarily removed Workshop main menu button
Merge branch 'master' of SpaceUsurperUnity
Added first pass of new exit prompt
dont spawn speech bubble for imploding or inactive units
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
hunter issue
CHIPPY-340: Added "unlockAfter" property to CampaignData
CHIPPY-340: Fixed campaigns only being selectable if at least one stage is unlocked
Discord RPC now has a unique icon for each stage
Fixed misleading errors in CallSubroutine actions
CHIPPY-338: Force settings controls to update their positions when one changes visibility
Fixed Leaderboards not finding any entries if the player hasn't submitted a score
Added some warnings to subroutines if they are missing parameters needed for baking
Added images to discord rich presence
Added rich presence elapsed time
Merge branch 'master' of SpaceUsurperUnity
polish fuse trigger
some hunter variety
new icons
updated icon again, fixed mispellings
Merge branch 'master' of SpaceUsurperUnity
Fixed leaderboards not always loading
Included json path to throwing CallMethod action
Fixed a couple of missing brackets in unit/boss.json
Temp fix for baking not knowing the right type
Finished off fixing baked CallSubroutines in intro
Wrapped song updates in a dynamic block
fix octopus spawn idle anim
more trigger anim changes
some speech for intro forms 1&2
return intro stage to normal
Merge branch 'master' of SpaceUsurperUnity
fix animated sprites
pixel group image for fuse trigger, wip
Merge branch 'master' of SpaceUsurperUnity
more intro speech
unit numSpeechBubbles property
Reordered bindings page tabs
Hide speech bubbles on first creation and on pool
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-334: Speech bubbles without `forceVisible` can be hidden in the settings menu
fuse trigger changes color as it charges
Moved speech bubble despawning to fixed updates
CHIPPY-335: Speech bubbles are now pooled
CHIPPY-336: Fixed non-input-dependant speech bubbles changing string on input change
Merge branch 'master' of SpaceUsurperUnity