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4,276 Commits over 2,710 Days - 0.07cph!
check for steam user to prevent rich presence nullref
Merge branch 'master' of SpaceUsurperUnity
more intro speech
CHIPPY-331: Speech bubbles try to not be on the same side of their target as the player
CHIPPY-332: Discord rich presence
Added rank to rich presence
Fixed bug with rich presence strings
Updated rich presence localization
#CHIPPY-333: Basic steam rich presence
Fixed bug with parameter name conflicts when calling subroutines
revert and improve convert, fix status floater levels, aliases for status properties
some intro speech
remove TimeUntilNextBeat uses
adjust button prompt scale amount
working on intro speech
New strategy for accessing player-specific properties in stage scripts
Example usage
Merge branch 'master' of SpaceUsurperUnity
hunter form 0 variety
playerLastStatusActivated property
player lasthitbullet & lasthitunit properties
player hit & death callbacks for stage/units
onion variety
Merge branch 'master' of SpaceUsurperUnity
Better CallMethod exception reporting
Merge branch 'master' of SpaceUsurperUnity
Added a Dynamic FSM action to wrap non-deterministic actions
Example Dynamic action usage
mech boss react on chunk disconnect
all bosses react when chunks disconnected
fuse boss variety, fuse wall changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fuse boss simple spokes variety
fuse minion pattern variety
trench variety
More JToken persistence
Fixed case where nested HotloadedData wouldn't load correctly
Merge branch 'master' of SpaceUsurperUnity
First pass at boss vocalizations
Lots of powerup sound tweaks & polish
octopus spread & bubble variety
octopus spiral variety
another bubble grid pattern
prevent player from outrunning camera with m&kb
stageProgress property
Merge branch 'master' of SpaceUsurperUnity
Trying to find a unique way to identify CallMethods
Merge branch 'master' into token-path
CHIPPY-298: Almost working, need to sort out some dodgy paths
CHIPPY-298: Fixed case where JTokens had truncated paths
CHIPPY-298: Added warning when a CallMethod does reflection during gameplay
Merge branch 'token-path'
mech form 0 pattern variety
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
mech variety, removed greenscreen
octopus lazybullets and smallspew variety
octopus mine pattern variety
Merge branch 'master' of SpaceUsurperUnity
changed player death effect, player fades out completely
Hide speech bubbles on game over
CHIPPY-328: Don't fade out on death in trailer mode
CHIPPY-327: Added --debug-mode and --trailer-mode command line options
CallMethod precaching code gen
Big CallMethod / CallSubroutine refactor
Merge branch 'master' of SpaceUsurperUnity
Fixed issues with CallBase refactor
laser streaming patterns
claw stream patterns
mech variety, some pattern properties
player shoot sound has better audio positioning
some laser form 0 pattern variation
Merge branch 'master' of SpaceUsurperUnity
more laser boss pattern variation
orb shieldgen target indicator
orb target color lerping
orb target fixes
laser stage phantom bullet bug repro
laser diamond skull variety
laser robo bullet timer
laser form 1 pattern variation
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-298: Can now generate valid code for most CallMethods
Yet to do ScriptFunc<> params in method calls
CHIPPY-298: Support for ScriptParam<> args
CHIPPY-298: More progress on CallMethod baking
hunter form2 movement and random triangle pattern tweaks
crosshair polish
crosshair bg
orb shield target
orb shield target spawns on each shield
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-298: Can now generate Expression for CallMethod actions during baking
CHIPPY-325: Added some safety checks
CHIPPY-323: Disabled browsing entries on leaderboards that are still loading
CHIPPY-326: Fixed setting speech bubble progress resetting the slider at 0
laser asteroids
laser rotation increases as parts destroyed
greenscreen logo unit
new crosshair
claw form 1 charge anim
claw form 2 patterns tweak
fixed some patterns that used blank bullets instead of shouldShoot
claw boss form 0 charge anim
claw single spinner
hunter patterns
Merge branch 'master' of SpaceUsurperUnity
brightened some hunter form 1 pixels, etc
Merge branch 'master' of SpaceUsurperUnity
frame boss mandatory toggle mines
spawnSource pixels begin after coreSpawnTime
invasion background tweaks
Merge branch 'master' of SpaceUsurperUnity
No pitch variation on longer powerups with timing-sensitive sounds
background progression for frame more noticable
Still more divergence fixes
More divergence fixes
more orb patterns
frame patterns
Merge branch 'master' of SpaceUsurperUnity
more frame patterns
Divided bullet patterns into fixed / dynamic
Working through a bunch more warnings
Even more warnings fixed
fixing a few bugs and finishing up the rest of the evolving backgrounds
Merge branch 'master' of SpaceUsurperUnity
Execution can now be divided into Initialization, Fixed and Dynamic
Merge branch 'master' of SpaceUsurperUnity
Fixed diagnostic fields not being initialized properly
can add speech bubbles to parts, auto despawned when part destroyed
pixelgroup numTimesHitProtected, some more intro speech bubbles
Merge branch 'master' of SpaceUsurperUnity
some octopus speech bubbles
Merge branch 'master' of SpaceUsurperUnity
trench patterns etc
Working on a way to whitelist fields set during stage load
Bunch of possible divergence fixes
Merge branch 'master' of SpaceUsurperUnity
Even more divergence avoidance
more work on progressive backgrounds
Merge branch 'master' of SpaceUsurperUnity
Marked SfxManager.Play as dynamic
Working through a bunch more divergence warnings
Merge branch 'master' of SpaceUsurperUnity
fix invasion boss repulsion circles
fix invasion boss getting stuck on behaviour
clear charging patterns on setup
Merge branch 'master' of SpaceUsurperUnity
Weaver refactor
Added way to find out where deterministic fields are being set non-deterministically
Fixed non-determinism warnings from Timer
fixed a possible divergence