branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
more bullet property reworks, fixed pixelchunk not having velocity reworked bullet color lerping lots more bullet property funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity more bullet property funcs
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Added SetFloat action, renamed SetIntValue to SetInt Added support for custom float properties Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
replacing bullet recipe properties with funcs
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Fixed FsmValue<string> parsing when not using interpolation
7 Years Ago
Simplified finding CallMethod target Only attempt to load unit FSM if not null
7 Years Ago
unit disconnect pixel chunk method Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup v2, powerupdata powerup properties powerup fsm
7 Years Ago
Current Fsm is now passed to FsmAction.Execute Added FsmRemoteControlAction
7 Years Ago
Fixed possible exception in ScriptedUnit Fixed using integer literals for floats in FSM json
7 Years Ago
Fixed Octopus third form
7 Years Ago
Changed how unit parts are positioned in json
7 Years Ago
unit respawn function, can respawn only pixels of a certain category hide vignette on menu stage tweaked hurt vignette, fixed timescale init bug
7 Years Ago
Updated Facepunch.ExpressionStrings Switching to using ParameterCollections for FSMs Custom unit properties specified by json are working Can now use custom properties in scripted stages Fixed FSM Repeat with a delay of 0
7 Years Ago
Added `player` variable for unit / stage ScriptFuncs
7 Years Ago
Added `partExists(type)` function to be used in unit FSMs
7 Years Ago
Can now specify dependencies between units in json Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed camera shake position accumulating first volley of pattern has no delay again rename upate to update screenShake unit event
7 Years Ago
Can now use scripted stages in the level select menu
7 Years Ago
Working on StageIDs accomodating scripted stages Can now play scripted version of Octopus
7 Years Ago
Now using json version of OctopusTurret Added mockup StageConfig for Octopus Added StageData, ScriptedStage
7 Years Ago
Changed json unit event handling system, added handlers for onFixedUpdate and onPixelHit
7 Years Ago
player hurt state & vignette again laser is owned by pixelgroup - reworked how lasers are added to units
7 Years Ago
stage SpawnUnit powerup level limit to 3 pxc anim waits until end of current loop to switch to diff anim unit PlayAnim func
7 Years Ago
removed some bullet modifiers reset Unit.IsHidden on setup bullets can follow enemies instead of player bullet can collide with source pxc
7 Years Ago
cleaned up unit hiding
7 Years Ago
got rid of some redundant unit spawning options removed pxc children
7 Years Ago
test unit test pattern stuff renamed arbitrary pattern to Custom cluster patterns, some tweaking with params rotating star cluster pattern icicle pattern removed bullet damage multiplier only graze push when not braking bulletSizeMultiplierFunc removed forwardSpreadFunc removed some more pattern modifiers
7 Years Ago
pixelgroup death bullet pattern pixeldata death bullet pattern
7 Years Ago
renamed Quad to FreeformQuad reworked Circle into Quad renamed Circle shader etc to Quad Rectangle shape for bullet some more rectangle bullet stuff rectangle bullet collision cleanup
7 Years Ago
Added OctopusTurret.json
7 Years Ago
Fixed part requirements in ScriptedUnit Got rid of PlayMakerGUI game object
7 Years Ago
ScriptedUnit part creation Merge branch 'master' of SpaceUsurperUnity ScriptedUnit pixel config Updated Facepunch.ExpressionStrings Finishing off ScriptedUnit, not spawning yet Octopus unit is now entirely scripted
7 Years Ago
fsm state debug colors stage_text handles debug text, deleted stage_debugtext
7 Years Ago
stage_portals removed playmaker files Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked sweat drop removed bullet powerups error message if fsm state actions null
7 Years Ago
Implemented applying base form data Implemented OnFormDestroyed callbacks for ScriptedUnit Implemented basic form creation in ScriptedUnit
7 Years Ago
Fixed ScriptFunc usages in UnitData Started work on a ScriptedUnit class
7 Years Ago
Added hotloadable UnitData Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed bug with bullet spawner powerup causing screen to go black
7 Years Ago
remove boosting stuff again Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity stage Player property, distSqr helper func fixed braking spawner bullets despawn properly when powerup is deactivated removed armor stuff dont scale units while player is dying some fixes for player death visual bugs
7 Years Ago
CallMethod action target defaults to Stage in StageFSMs Added `spawn turrets` state to Octopus stage FSM
7 Years Ago
Octopus second form json mockup Finished octopus json mockup
7 Years Ago
tweaked some player properties fixed timer not being visible UnitConfig folder
7 Years Ago
plant boss plant guard plant guard plant guard mouth Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed stage fsm prefabs unit prefabs no longer created deleted unit prefabs from resources unit FSM loads again got rid of folder structure for unit FSM
7 Years Ago
Moved generated FSM files to avoid naming conflicts Working on mocking up a unit config file
7 Years Ago
Now using json FSMs for stages
7 Years Ago
Fixed unit FSMs not being found
7 Years Ago
StageFSM conversion