branchSpaceUsurperUnity/mastercancel

4,266 Commits over 2,527 Days - 0.07cph!

6 Years Ago
bullet repel target direction renamed some parameters renamed some more bullet params
6 Years Ago
removed old Powerup and TempEffect renamed v2 powerup stuff
6 Years Ago
unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage
6 Years Ago
unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue
6 Years Ago
set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks
6 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs
6 Years Ago
Fixed CHIPPY-45
6 Years Ago
can set unit repulsion circles in json
6 Years Ago
can spawn player-anchored patterns add floater method for FSMs
6 Years Ago
partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json
6 Years Ago
bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm
6 Years Ago
reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets
6 Years Ago
fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist
6 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer
6 Years Ago
CallMethod whitelisting
6 Years Ago
Whitelisting for members accessed in ScriptFuncs
6 Years Ago
Fixed codegen of Type constants
6 Years Ago
Better codegen error logging Updated Facepunch.ExpressionStrings
6 Years Ago
bullet movementMode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet targetPosition lerping
6 Years Ago
Fixed some unit form data being reset to default incorrectly
6 Years Ago
more bullet PerUpdate stuff, unit BaseHp default value fix
6 Years Ago
shield effect stacking size player gun vibrates when touch pixel tweaking when bullet current move direction is set Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity reworking some bullet param lerping cleaned up bullet fixed bullet/pattern mirroring issues bulletAngle property for homing bullets removed bullet redirecting fixed lerping between PerUpdate and keyframe values more PerUpdate properties on bullet merge merge
6 Years Ago
Fixed Repeat action error
6 Years Ago
Fixed errors caused by playerPos being overwritten
6 Years Ago
Updated Facepunch.ExpressionStrings Added support for aliases in func param definitions
6 Years Ago
Changed JsonSerializer default value handling Working on json default value fixes Fixed error in Stage_Planets
6 Years Ago
Removed random WebSocketSharp reference
6 Years Ago
Fixed typo causing weird FSM state changes
6 Years Ago
shield break effect shield break 2 parts, some more bullet keyframe timing properties powerup DespawnLastBullet powerup funcparams fixed bulletNum removed some comments from testunit.fsm
6 Years Ago
passive repel powerup TestStage is scripted stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity shield visual effect fixed testunit part json removed non-json TestUnit and TestStage powerup onPreventDeath fix pixel respawn bug
6 Years Ago
Example song config / samples json Added SongConfigData and SongSampleData classes Working on Song / SongManager
6 Years Ago
Can now specify individual sizes for part placements
6 Years Ago
bullet handler add force function player_behaviour and fsm player onUpdate callback some music stuff
6 Years Ago
some trail params player funcparams file
6 Years Ago
Added KeyframeProperty<T> for bullet keyframes Example of PerUpdate mode usage for a bullet keyframe property stageTime is now defined in stage properties
6 Years Ago
Removed NUnit reference
6 Years Ago
Deserialized lists and dictionaries are now automatically cleared
6 Years Ago
Can now pass Func<T> parameters to CallMethod actions
6 Years Ago
Better logic to choose a method in FsmCallMethodAction
6 Years Ago
player body shape funcs in config file
6 Years Ago
fixed octopus stage config player
6 Years Ago
player gun data reworking player gun - aiming reworked more of player gun some cleanup of old gun stuff
6 Years Ago
StageFsm / UnitFsm code gen
6 Years Ago
PatternRecipe code gen
6 Years Ago
Fixed possible error when updating generated funcs
6 Years Ago
player body color params
6 Years Ago
crosshair params in json
6 Years Ago
powerup calls Fsm.FixedUpdate even when deactivated, if needed Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity cleaned up powerup player sprite with quad rather than tris crosshair uses quad removed triangle removed diamond lines player body params in json
6 Years Ago
Fixed exception in MenuStage
6 Years Ago
CallMethod code gen