branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
Added Song.RunOnNextBeat(period, phase, action) Moved GameStage.Song to Stage.Song Example of player shooting in time with the beat
7 Years Ago
Fixed CoreData colours being reset to black
7 Years Ago
Fixed error when reading CoreData colours
7 Years Ago
Updated Facepunch.ExpressionStrings Removed Color24, can now just use Color / Color32 instead Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed core opacity
7 Years Ago
some messing with pixelgroup ropes removed unused orig pixel vars can set pixel type in json tweaked pixel respawn glow fixed getting parts before theyve spawned pixelgroups fade in when respawned
7 Years Ago
Fixed method calls with optional parameters Added Song.TimeUntilNextBeat(period, phase)
7 Years Ago
Updated Facepunch.ExpressionStrings Music stops when leaving stage
7 Years Ago
Fixed music overlap when re-entering a stage
7 Years Ago
Figuring out how dynamic music should be composed Merge branch 'master' into dynamic-music Song segment progression working Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings Merge branch 'master' into dynamic-music Added SongSampleData.AudioClip Samples can now play, timing seems off Removed NUnit reference Improved song sample playback start timing Fixed song samples ending too early Better example samples Fixed loading samples from a subfolder Fixed zero-length segments Can now control volume of layers Music volume is now controllable again Example of using boss form number to control music layers Example song tweaks Merge branch 'master' into dynamic-music Fixed CHIPPY-59 Merge branch 'dynamic-music' Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
bullet repel target direction renamed some parameters renamed some more bullet params
7 Years Ago
removed old Powerup and TempEffect renamed v2 powerup stuff
7 Years Ago
unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage
7 Years Ago
unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue
7 Years Ago
set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks
7 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs
7 Years Ago
Fixed CHIPPY-45
7 Years Ago
can set unit repulsion circles in json
7 Years Ago
can spawn player-anchored patterns add floater method for FSMs
7 Years Ago
partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json
7 Years Ago
bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm
7 Years Ago
reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets
7 Years Ago
fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist
7 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer
7 Years Ago
CallMethod whitelisting
7 Years Ago
Whitelisting for members accessed in ScriptFuncs
7 Years Ago
Fixed codegen of Type constants
7 Years Ago
Better codegen error logging Updated Facepunch.ExpressionStrings
7 Years Ago
bullet movementMode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet targetPosition lerping
7 Years Ago
Fixed some unit form data being reset to default incorrectly
7 Years Ago
more bullet PerUpdate stuff, unit BaseHp default value fix
7 Years Ago
shield effect stacking size player gun vibrates when touch pixel tweaking when bullet current move direction is set Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity reworking some bullet param lerping cleaned up bullet fixed bullet/pattern mirroring issues bulletAngle property for homing bullets removed bullet redirecting fixed lerping between PerUpdate and keyframe values more PerUpdate properties on bullet merge merge
7 Years Ago
Fixed Repeat action error
7 Years Ago
Fixed errors caused by playerPos being overwritten
7 Years Ago
Updated Facepunch.ExpressionStrings Added support for aliases in func param definitions
7 Years Ago
Changed JsonSerializer default value handling Working on json default value fixes Fixed error in Stage_Planets
7 Years Ago
Removed random WebSocketSharp reference
7 Years Ago
Fixed typo causing weird FSM state changes
7 Years Ago
shield break effect shield break 2 parts, some more bullet keyframe timing properties powerup DespawnLastBullet powerup funcparams fixed bulletNum removed some comments from testunit.fsm
7 Years Ago
passive repel powerup TestStage is scripted stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity shield visual effect fixed testunit part json removed non-json TestUnit and TestStage powerup onPreventDeath fix pixel respawn bug
7 Years Ago
Example song config / samples json Added SongConfigData and SongSampleData classes Working on Song / SongManager
7 Years Ago
Can now specify individual sizes for part placements
7 Years Ago
bullet handler add force function player_behaviour and fsm player onUpdate callback some music stuff
7 Years Ago
some trail params player funcparams file
7 Years Ago
Added KeyframeProperty<T> for bullet keyframes Example of PerUpdate mode usage for a bullet keyframe property stageTime is now defined in stage properties
7 Years Ago
Removed NUnit reference
7 Years Ago
Deserialized lists and dictionaries are now automatically cleared
7 Years Ago
Can now pass Func<T> parameters to CallMethod actions
7 Years Ago
Better logic to choose a method in FsmCallMethodAction
7 Years Ago
player body shape funcs in config file