branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
box stage wind boss wind bullet asteroid stage
7 Years Ago
pxc can always ignore pixel connections maze boss 0 ring shield
7 Years Ago
track inner wall track boss laser pixelsgroups can repel when they are destroyed
7 Years Ago
updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant
7 Years Ago
circle shader options array circle sprites can be larger dimensions
7 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off
7 Years Ago
bullet pattern durationFunc unit opacity cap snake follows player
7 Years Ago
Skip recipe post process while in play mode
7 Years Ago
average out bullet properties with last frame to fix timescale issue merge
7 Years Ago
Cached expression returns types are now explicitly generated
7 Years Ago
Better handling for uncached expressions
7 Years Ago
Fixed possible infinite loop Updated Facepunch.ExpressionStrings
7 Years Ago
Recipe code generation now processes bullet recipes Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
removed more old friction code
7 Years Ago
reworked vibration values
7 Years Ago
changed impulseFriction to impulseFrictionPercent converted bullet friction to frictionPercent lineparticle friction to frictionPercent movementcontroller velocity uses frictionpercent impulse velocity frictionpercent changed player brake easing
7 Years Ago
bullet outer bounds fixed unit opacity flickering fixed a pattern volley timing issue when multiple volleys take place on a single frame
7 Years Ago
key depth correctly on top of pixelgroups player gun renderposition fixed pxc tint not being init correctly
7 Years Ago
can set movementcontroller position directly key fade in etc units properly set inactive after being destroyed
7 Years Ago
key stage vibration max range fixed unit from being disabled while bg still fading out pixel debris spread angle
7 Years Ago
pixel chunk mass can exit stage while on victory screen
7 Years Ago
pixel destroy vibration improved bullet flash color opacity
7 Years Ago
better feedback when disconnecting pixel chunk powerups leave stage bounds slowly Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Removed test line from ImportManager Updated Facepunch.ExpressionStrings
7 Years Ago
tweaked player visuals
7 Years Ago
added some explosive pixels on robot level have to hold buttons to leave stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Analytics
7 Years Ago
player locator lines move faster while controls reversed option to adjust relative mouse aiming radius clamp mouse to screen bounds
7 Years Ago
destroy bullet effect change despawn speed based on distance from bullet destroy effect
7 Years Ago
player hitbox uses circles fixed player radius size despawn line bullets when repelling bullets
7 Years Ago
tweaked how much players are pushed from bullets
7 Years Ago
bullet sprite blends into next frame
7 Years Ago
bullets can lerp between 2 frames, improved player aiming responsiveness temp effect timers dynamic again
7 Years Ago
fixed temp effect divergences reworked instanced shaders
7 Years Ago
fixed prereq rope starting node positions
7 Years Ago
Made sure combo options are formatted the same
7 Years Ago
Fixed game pausing when re-focussing sometimes
7 Years Ago
Submission failed error now mentions retry period
7 Years Ago
Failed leaderboard submissions get staggered out a bit better
7 Years Ago
Added description text to loading screen Fixed an exception when playing offline Fixed some more offline errors
7 Years Ago
tentacle prereq ropes wheel prereq ropes
7 Years Ago
each pixelgroup have diff prereq rope properties
7 Years Ago
fixed chained gun ropes tweaked rope visuals
7 Years Ago
fixed robot prereqs fade ropes for hidden units fade ropes in and out
7 Years Ago
rope start and end color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked rope visuals shield rope flows from prereq to dependant can highlight ropes
7 Years Ago
Overall leaderboard time alignment now matches level leaderboard
7 Years Ago
Trying out showing 1 decimal place for times in leaderboards
7 Years Ago
Added sounds to options menu
7 Years Ago
Added antialiasing option in video settings SMAA now defaults to ultra quality
7 Years Ago
fixed old pixel positions when restarting anim