branchSpaceUsurperUnity/mastercancel

4,258 Commits over 2,496 Days - 0.07cph!

7 Years Ago
changed leaderboard label TOTAL TIME to TIME
7 Years Ago
lerp mouse alt fire fixed mine 2nd form not attacking fixed satellite prereqs round music timescale near 1f, speed up timescale when ffw replay
7 Years Ago
fixed core glow issue
7 Years Ago
reworked some stuff with pixelgroup sprite/core colors
7 Years Ago
tweaked tentacle removed default pixelgroup hp removed unused octopus patterns and added shoot effects
7 Years Ago
tentacle prefab change
7 Years Ago
Working on optimising connection checking Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections Space is always left for leaderboard scrolling arrows
7 Years Ago
tentacles attract attack and visual effect tentacle 3rd form
7 Years Ago
effect bullets use a different pool
7 Years Ago
tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack
7 Years Ago
trying another fix for permanent invuln
7 Years Ago
redirect visual effects player death effect player damaged start visual effect
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect
7 Years Ago
Fixed pxc connections possibly being marked as invalidated unnecessarily
7 Years Ago
Misc optimisation Bullet update optimisation
7 Years Ago
despawn bullet that hits player to fix some issues remove comment
7 Years Ago
bullet opacity correct while despawning repel visual effect
7 Years Ago
cleaned up Bullet class a bit
7 Years Ago
bulletrecipe ignoreCollisions property bullet patterns can have visual shoot effect pattern
7 Years Ago
ShootPatternTowardsPlayer bullet effect bullet effect param can specify MirrorMode more bullet shootpattern effect targeting options fixed satellite anim files repurposed bullet as explosion effect removed stage_explosions
7 Years Ago
Added EffectParameter struct
7 Years Ago
Working on frame delta caching Further Pxc_Animation optimisation Fixed ShouldTestReplay
7 Years Ago
Pxc_Animation optimisation and some misc allocation reduction
7 Years Ago
Pxc_Connection optimisation
7 Years Ago
Update scheduling tweaks
7 Years Ago
Added MaxCatchupFrames to GameManager
7 Years Ago
Can now load a replay file from command line, or a shared replay in-editor
7 Years Ago
bullet redirect effects
7 Years Ago
reorganized bullet physics effects, non-negative bullets use full radius collision
7 Years Ago
merged bullet effect types freeze bullet effect flash bullet color flash color when repelling bullets bullet attract effect
7 Years Ago
vibration strength option toggle controller vibration option
7 Years Ago
Bumped up game version
7 Years Ago
Reduced main causes of allocation
7 Years Ago
Started adding some profiling More profiling
7 Years Ago
Split `PixelGroup.CenterPos` into `RenderCenterPos` and `FixedCenterPos` to fix a divergence
7 Years Ago
fixed laser-player collision bug
7 Years Ago
fixed bullet shape lerping parellel bullet pattern shape
7 Years Ago
bullet collision uses fixed shape sizes instead of dynamic
7 Years Ago
Fixed testing replays
7 Years Ago
Re-enabled comments UI
7 Years Ago
Added standalone guards
7 Years Ago
Fixed not being able to click on leaderboard entries
7 Years Ago
Fix for broken leaderboard rows in some cases
7 Years Ago
Flipped off / on in toggle buttons
7 Years Ago
debug console text save damaged replay even instead of armor switch
7 Years Ago
added free mouse aiming option
7 Years Ago
incremented progression
7 Years Ago
some balance changes
7 Years Ago
tweaked repel slowmo time
7 Years Ago
added cheat text