branchSpaceUsurperUnity/mastercancel
4,258 Commits over 2,496 Days - 0.07cph!
changed leaderboard label TOTAL TIME to TIME
lerp mouse alt fire
fixed mine 2nd form not attacking
fixed satellite prereqs
round music timescale near 1f, speed up timescale when ffw replay
reworked some stuff with pixelgroup sprite/core colors
tweaked tentacle
removed default pixelgroup hp
removed unused octopus patterns and added shoot effects
Working on optimising connection checking
Fixed case where victory UI wouldn't hide
Connection cache memory optimisation
Merge branch 'master' into connections
Space is always left for leaderboard scrolling arrows
tentacles attract attack and visual effect
tentacle 3rd form
effect bullets use a different pool
tweaked visual effect when getting a powerup
pattern params patternNum & patternDegrees; tentacle orb attack
trying another fix for permanent invuln
redirect visual effects
player death effect
player damaged start visual effect
fixed timer bug
repel effect proper size
attract effect
bullet freeze effect
Fixed pxc connections possibly being marked as invalidated unnecessarily
Misc optimisation
Bullet update optimisation
despawn bullet that hits player to fix some issues
remove comment
bullet opacity correct while despawning
repel visual effect
cleaned up Bullet class a bit
bulletrecipe ignoreCollisions property
bullet patterns can have visual shoot effect pattern
ShootPatternTowardsPlayer bullet effect
bullet effect param can specify MirrorMode
more bullet shootpattern effect targeting options
fixed satellite anim files
repurposed bullet as explosion effect
removed stage_explosions
Added EffectParameter struct
Working on frame delta caching
Further Pxc_Animation optimisation
Fixed ShouldTestReplay
Pxc_Animation optimisation and some misc allocation reduction
Pxc_Connection optimisation
Added MaxCatchupFrames to GameManager
Can now load a replay file from command line, or a shared replay in-editor
reorganized bullet physics effects, non-negative bullets use full radius collision
merged bullet effect types
freeze bullet effect
flash bullet color
flash color when repelling bullets
bullet attract effect
vibration strength option
toggle controller vibration option
Reduced main causes of allocation
Started adding some profiling
More profiling
Split `PixelGroup.CenterPos` into `RenderCenterPos` and `FixedCenterPos` to fix a divergence
fixed laser-player collision bug
fixed bullet shape lerping
parellel bullet pattern shape
bullet collision uses fixed shape sizes instead of dynamic
Fixed not being able to click on leaderboard entries
Fix for broken leaderboard rows in some cases
Flipped off / on in toggle buttons
debug console text
save damaged replay even instead of armor switch
added free mouse aiming option
tweaked repel slowmo time