branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
can rotate pxc 90 degrees during gameplay
7 Years Ago
pxcs visually rotate pxcrotation calculations increased replay aiming angular precision
7 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy
7 Years Ago
Can now use the fast forward / slomo UI buttons again
7 Years Ago
Player name auto-hides with the replay timeline
7 Years Ago
Added #if UNITY_EDITOR guards around Utils.DivergenceLog
7 Years Ago
Timeline now shows while playback speed is not 1 Fixed divergence caused by bullet pattern elapsed time not being reset properly Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed turret target not using form 1 attacks fixed wheel form 3 prereqs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity GetEdges works on pxcs with no anchors
7 Years Ago
Replay progress bar only shows if the cursor is over the game window
7 Years Ago
Better replay diagnostic formatting so it works with diff tools
7 Years Ago
Now logs replay diagnostic data when a test divergence frame is specified
7 Years Ago
Added standalone guard around steamworks api usage
7 Years Ago
Moved hijack button Added player name and recording date to replay playback
7 Years Ago
Progress bar now auto-hides if the player doesn't move the mouse for a while Fixed leaderboard entry selection showing when not in focus
7 Years Ago
fixed options menu depth
7 Years Ago
incremented gamemanager
7 Years Ago
show oldest powerup before destroying it
7 Years Ago
longer player trail added gun visual effects and some missing charge times incremented progression manager
7 Years Ago
changed leaderboard label TOTAL TIME to TIME
7 Years Ago
lerp mouse alt fire fixed mine 2nd form not attacking fixed satellite prereqs round music timescale near 1f, speed up timescale when ffw replay
7 Years Ago
fixed core glow issue
7 Years Ago
reworked some stuff with pixelgroup sprite/core colors
7 Years Ago
tweaked tentacle removed default pixelgroup hp removed unused octopus patterns and added shoot effects
7 Years Ago
tentacle prefab change
7 Years Ago
Working on optimising connection checking Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections Space is always left for leaderboard scrolling arrows
7 Years Ago
tentacles attract attack and visual effect tentacle 3rd form
7 Years Ago
effect bullets use a different pool
7 Years Ago
tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack
7 Years Ago
trying another fix for permanent invuln
7 Years Ago
redirect visual effects player death effect player damaged start visual effect
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect
7 Years Ago
Fixed pxc connections possibly being marked as invalidated unnecessarily
7 Years Ago
Misc optimisation Bullet update optimisation
7 Years Ago
despawn bullet that hits player to fix some issues remove comment
7 Years Ago
bullet opacity correct while despawning repel visual effect
7 Years Ago
cleaned up Bullet class a bit
7 Years Ago
bulletrecipe ignoreCollisions property bullet patterns can have visual shoot effect pattern
7 Years Ago
ShootPatternTowardsPlayer bullet effect bullet effect param can specify MirrorMode more bullet shootpattern effect targeting options fixed satellite anim files repurposed bullet as explosion effect removed stage_explosions
7 Years Ago
Added EffectParameter struct
7 Years Ago
Working on frame delta caching Further Pxc_Animation optimisation Fixed ShouldTestReplay
7 Years Ago
Pxc_Animation optimisation and some misc allocation reduction
7 Years Ago
Pxc_Connection optimisation
7 Years Ago
Update scheduling tweaks
7 Years Ago
Added MaxCatchupFrames to GameManager
7 Years Ago
Can now load a replay file from command line, or a shared replay in-editor
7 Years Ago
bullet redirect effects
7 Years Ago
reorganized bullet physics effects, non-negative bullets use full radius collision
7 Years Ago
merged bullet effect types freeze bullet effect flash bullet color flash color when repelling bullets bullet attract effect
7 Years Ago
vibration strength option toggle controller vibration option
7 Years Ago
Bumped up game version