branchSpaceUsurperUnity/mastercancel

4,268 Commits over 2,557 Days - 0.07cph!

7 Years Ago
pulse bloom when muted
7 Years Ago
core controllers can flash and fade out
7 Years Ago
menu remembers selected planet menu camera starts on current planet
7 Years Ago
changed level order use cores
7 Years Ago
bullet keyframe min/max duration, limit laser hit sfx controllable turret stuff
7 Years Ago
fix panel image hack for octopus core edge not matching Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Some better planet link angles
7 Years Ago
Can now set CoreData.Color Moved progression methods to HighscoreManager Tweaked planet / link graphics when levels aren't complete
7 Years Ago
Core size now scales with the PixelGroup's Pxc Simplified Pxc.RenderPosition
7 Years Ago
Added highscore submission queue filtering
7 Years Ago
Octopus turrets now use CoreControllers
7 Years Ago
Planet borders are now constant width
7 Years Ago
CoreData now refreshes when a referenced base changes Removed border from CoreData files PixelGroups can now have CoreControllers
7 Years Ago
Fixed missing planet link
7 Years Ago
Added Howie's octopus eye
7 Years Ago
Planet / Core refactor
7 Years Ago
Moved core graphics Updated LevelSelect/default.json First draft of new planet link style
7 Years Ago
Level icons panic a bit when you select them Fixed possible event leak in LeaderboardUIController Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Stage_Camera now functions without a Stage_Arena MenuStage now doesn't have a Stage_Arena
7 Years Ago
forgot to save
7 Years Ago
removed textures clear pool setup callback (maybe fix crash)
7 Years Ago
ugly high scores window
7 Years Ago
feedback text fixed fade not covering whole screen improved feedback text
7 Years Ago
fixed octopus 3rd form octopus turrets changed octopus patterns
7 Years Ago
Made level icons super creepy
7 Years Ago
Tweaked example tentacle icon
7 Years Ago
Started work on Howie's level select concept
7 Years Ago
Re-added Apple TV build option
7 Years Ago
Fixed error in non-standalone builds
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
audio priority bullet damage affects laser control amount turret target unit
7 Years Ago
trying to add new octopus Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can control laser aim
7 Years Ago
Now using `requiredCount` from level select data Changed MenuStage.Move(dir) logic Now looks for the planet that's closest to the target direction
7 Years Ago
Menu stage layout now loaded from LevelSelectData A more complex example level select layout
7 Years Ago
Updated level select example file Added LevelSelectData Merge branch 'master' of SpaceUsurperUnity LevelSelectData hotloading
7 Years Ago
laser turret stage laser turret trigger anim Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Example level select json file
7 Years Ago
moving wall 2nd form menu planet linear layout
7 Years Ago
oops
7 Years Ago
dont check bullet collision if size is zero
7 Years Ago
invulnerable parts dont reflect bullets vibrate when player is going to hit pxc tweaked diamond hitboxes and player camera
7 Years Ago
removed includes
7 Years Ago
fixed diamond hitbox length bullet sprites can be offset from hitbox, diamond bullet collision fixes
7 Years Ago
tweaked octopus tweaked wheel tweaked robot tweaked mine tweaked laser work on moving wall bullets
7 Years Ago
fixed unit spawning pxc anim
7 Years Ago
dont submit replays in editor
7 Years Ago
removed some includes
7 Years Ago
think the stage not fading out bug is fixed
7 Years Ago
fixed problem with bullet rotation speed func bullet keyframes can spawn bullet patterns fixed bullet anchored pattern start angle converted robot orb attack to new bullet-shoot-pattern system controller doesnt vibrate while game doesnt have focus player handles its own bounds checking
7 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Changed how overall score is calculated