branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
tweaked octopus
tweaked wheel
tweaked robot
tweaked mine
tweaked laser
work on moving wall bullets
fixed unit spawning pxc anim
dont submit replays in editor
think the stage not fading out bug is fixed
fixed problem with bullet rotation speed func
bullet keyframes can spawn bullet patterns
fixed bullet anchored pattern start angle
converted robot orb attack to new bullet-shoot-pattern system
controller doesnt vibrate while game doesnt have focus
player handles its own bounds checking
tweaked player locator
unit gameobj sets active/inactive properly
stage triggers
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Changed how overall score is calculated
Updated Facepunch.Steamworks
Added HighscoreManager, now calculates overall rank for players
Added `throwIfNotFound` param to StageID.Get(typeName)
tweaked octopus bullets
player visual locator
fade out player locator on death
moving wall boss unit, tweaked hiding units
unit fade in/out
lerp color when fading unit in/out
big rotating diamond bullet
pxc opacity
unit fade in/out
pattern flip across origin, etc
Started working on being able to see how many unread comments are on a replay
Merge branch 'master' of SpaceUsurperUnity
Added persistence to read comments count
tweaked diamond pushing
moving wall unit destroy when out of bounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
reworked diamond bullet collision
blink player middle color when in danger
Temporary logos/splash
Merge branch 'master' of SpaceUsurperUnity
Leaderboard UI now displays comment counts
Fixed emoticon codepoints getting truncated
rotation speed affected by movement speed
lerp debris color from current to damaged randomly
tweaked feel of strafeboosting
pixelchunk keeps track of pixeldatas
pixel chunk debris sfx
Fixed crosshair / trail RectLines sometimes looking weird
clear player vibration when exiting stage
diff pixel debris types for each pixel
bullet sets proper final accel/friction/etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added AppleTv to build
Appletv fix
remove facepunch.steamworks include
tweaked player body color
strafe shot muzzle flash
tweaked braking and boosting values slightly
diff crosshair design
crosshair shoot wobble
form # floating text
enemy guns cant fire when destroyed
Placeholder loading screen tweaks
Using steam build number instead of jenkins build
Now sends build info on rcon connect
armors add guns, and guns stack
tweaked player size
Facepunch.Steamworks.Config.ForUnity
Possible fix for sometimes getting stuck after dying / winning
tweaked strafeboost values
pixelgroups dont show up in wrong position for a frame while spawning
pixelgroups use dynamicupdate for visuals
screenshake uses raw dynamicDT
player hit vibration doesnt continue while paused
prevent player from firing at start of stage
line bullet start/reflect visual tweaks
tweaked left trigger shooting