branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
tweaked octopus tweaked wheel tweaked robot tweaked mine tweaked laser work on moving wall bullets
7 Years Ago
fixed unit spawning pxc anim
7 Years Ago
dont submit replays in editor
7 Years Ago
removed some includes
7 Years Ago
think the stage not fading out bug is fixed
7 Years Ago
fixed problem with bullet rotation speed func bullet keyframes can spawn bullet patterns fixed bullet anchored pattern start angle converted robot orb attack to new bullet-shoot-pattern system controller doesnt vibrate while game doesnt have focus player handles its own bounds checking
7 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Changed how overall score is calculated
7 Years Ago
Updated Facepunch.Steamworks Added HighscoreManager, now calculates overall rank for players
7 Years Ago
Added `throwIfNotFound` param to StageID.Get(typeName)
7 Years Ago
locator shader model 3.0
7 Years Ago
tweaked octopus bullets player visual locator fade out player locator on death
7 Years Ago
removed some includes
7 Years Ago
moving wall boss unit, tweaked hiding units
7 Years Ago
unit fade in/out lerp color when fading unit in/out
7 Years Ago
remove includes
7 Years Ago
big rotating diamond bullet pxc opacity unit fade in/out
7 Years Ago
pattern flip across origin, etc
7 Years Ago
Started working on being able to see how many unread comments are on a replay Merge branch 'master' of SpaceUsurperUnity Added persistence to read comments count
7 Years Ago
tweaked diamond pushing moving wall unit destroy when out of bounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Build using 5.6.2p4
7 Years Ago
reworked diamond bullet collision blink player middle color when in danger
7 Years Ago
Temporary logos/splash Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Leaderboard UI now displays comment counts
7 Years Ago
Fixed emoticon codepoints getting truncated
7 Years Ago
rotation speed affected by movement speed
7 Years Ago
lerp debris color from current to damaged randomly tweaked feel of strafeboosting
7 Years Ago
pixelchunk keeps track of pixeldatas pixel chunk debris sfx
7 Years Ago
Removed duplicated line
7 Years Ago
Fixed crosshair / trail RectLines sometimes looking weird
7 Years Ago
clear player vibration when exiting stage diff pixel debris types for each pixel
7 Years Ago
bullet sets proper final accel/friction/etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Added AppleTv to build Appletv fix
7 Years Ago
Updated Jenkinsfile
7 Years Ago
remove facepunch.steamworks include
7 Years Ago
tweaked player body color strafe shot muzzle flash
7 Years Ago
tweaked braking and boosting values slightly diff crosshair design crosshair shoot wobble form # floating text
7 Years Ago
enemy guns cant fire when destroyed
7 Years Ago
Placeholder loading screen tweaks
7 Years Ago
Using steam build number instead of jenkins build
7 Years Ago
Now sends build info on rcon connect
7 Years Ago
armors add guns, and guns stack tweaked player size
7 Years Ago
Facepunch.Steamworks.Config.ForUnity
7 Years Ago
Possible fix for sometimes getting stuck after dying / winning
7 Years Ago
tweaked strafeboost values
7 Years Ago
pixelgroups dont show up in wrong position for a frame while spawning pixelgroups use dynamicupdate for visuals
7 Years Ago
screenshake uses raw dynamicDT player hit vibration doesnt continue while paused
7 Years Ago
prevent player from firing at start of stage
7 Years Ago
line bullet start/reflect visual tweaks
7 Years Ago
tweaked left trigger shooting