5,204 Commits over 2,710 Days - 0.08cph!
Fixed input rebinding !switch !release
Support for single Joy-Con in single player !switch !release
Updated test-procedures.md
Only do a 1s delay before fetching on main menu !switch !release
Rate limiting tweaks
Wait a full second before committing to fetching leaderboard entries
Always use cached local score for stage items in main menu
Stage item button prompt tweaks to avoid flicker !switch !release
Added ApiCallLimiter
Don't delete replays if they're in the submission queue
Get rid of bullet stats object in switch release
Added SimpleBitWriter
Added methods to encode / decode campaign metadata as ulong
Nex API rate limiting, file re-using, don't use files for campaign lbs
Some more rate limiting !switch !release
Fixed first disconnect not showing a warning !switch !release
Added way to unlock every stage in debug builds
Fixed ProductionLeaderboards bool for Switch
Allow offline warning to show during gameplay !switch !release
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Replay comment text tweaks for switch
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Make leaderboards show error text when submit fails !switch !release
fix hard mech invuln pixels
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix mech curse following out of bounds redirect
fix for mech behaviour timing issues
More score resubmission string tweaks
Enable mipmaps for avatars
Don't show score submission warning when starting offline
Score submission string tweaks !switch !release
Don't show pending submission count if offline
Simpler logic for stage card button prompt state
Fixed stages with scores to submit being in an invalid offline state
Fixed case where scores would fail to resubmit !switch !release
Some score submission retrying edge cases !switch !release
Cleaned up score resubmission !switch !release
Fixed DummyLeadeboard not reproducing some functionality
When restoring submission queue, find the leaderboard for each entry
Fixed leaderboard views getting into invalid states when resubmitting
Fixed standalone build error
Working on showing when scores don't submit, add resubmit button
Fixed local player avatar loading
Button icon tweaks on Switch
Player selection prompt tweaks !switch !release
Coop player selection tweaks for Switch
Fixed standalone error !switch !release
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Use legacy bullets for cannon to fix reflection
New logic for determining player count on Switch !switch !release
Fixed game over button prompts in co-op
Added more bindings to control replay speed
Let left JoyCon pause
Speech bubble movement tweak !switch !release
Renamed pause menu button for switch
Made campaign item medals match order in leaderboard
Changed game version mismatch text for Switch
Don't block main thread while showing error dialogs !switch !release
Fixed some buttons on the main menu not accepting touch input
Don't try to connect to the game server twice on startup
Refactor Nex ServiceProvider to be a bit more async !switch !release
Disable SL / SR when using dual JoyCon controllers
More device info logging
Fixed button prompt icons sometimes not updating on device change
Go back to single player on main menu device disconnect !switch !release
Fixed showing nearby scores on steam when no score submitted
Fixed campaign menu layout on PC
Force post processing values to be overridden !switch !release
Fixed nearby leaderboards for real !switch !release
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Go into offline mode silently if no online account available
Don't show game over leaderboards when offline !switch !release
dont lerp stage bounds if tut over
Merge branch 'master' of SpaceUsurperUnity
Updated accessible-urls.txt
Get rid of NN_FS_HOST_ENABLE !switch !release
Fix for button prompts sometimes not updating
Updated chippy.nmeta !switch !release
Updated chippy.nmeta !switch !release
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fix hunter spotlight radius
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