5,204 Commits over 2,710 Days - 0.08cph!
Using Nintendo's button icons for switch
Nicer bindings menu "NONE" text
Fixed bindings menu revert not clearing icons
Fixed bindings menu layout
Fixed speech bubble text overflow
Avoid allocation in ButtonPromptManager.CheckForBindingUpdate()
Speech bubble movement smoothness fix
Really, really force speech bubbles not to overlap
Fixed button prompt icons in speech bubbles not always animating
ballpit wait at start
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Fixed reset stage hint re-appearing after unpausing
Extra check to make sure sfx aren't loaded twice
Fixed some SfxIdent properties not being discovered during bake
Fixed generating bullet archetypes
Updated Facepunch.ExpressionStrings
Only load SFX actually used by each stage
Fixed player trail in editor
tweaked some sfx
Merge branch 'master' of SpaceUsurperUnity
Only show 4 entries on end screen leaderboards when docked
Merge remote-tracking branch 'origin/master'
resize some text
tweaked player2 trail color
Show "Rewind" instead of "Restart" on game over in hijacked replays
Game over layout tweaks
Use left stick to control replay playback speed
Fixed stage card positions being incorrect on first enable
Updated test-procedures.md
Tweaked switch JoyCon button icons
player 2 progress bar color
Added option to disable in-game hints
Removed unused telemetry stuff on Switch
Updated Facepunch.ExpressionStrings
Can now configure speech bubble progress bar colors
Fixed nullable CallMethod arguments
Fixed single-player camera
Campaign leaderboard medal tweaks
hide brake hint in ballpit
tweak credits bg cloud color
Merge branch 'master' of SpaceUsurperUnity
Disable loading tip for exiting the stage
More efficient merged split screen rendering
Actually fixed unit core flicker
Fixed campaign leaderboards sometimes not loading on Switch
Don't call BulletArchetype.OnHitPlayer if player ignores bullet damage
Another attempt at fixing cores flickering for 1 frame on unit spawn
Apply split screen clipping to background
Better player / camera movement update order (breaks replays)
Made camera move force linear with target distance, fixing weird jitter
use dt for player AddPhysicsForce
tweak nightmare intro curse, resize crossfire title for switch
prospector laser on color tweaks
Got rid of some leaderboard debug logging
Easing helper tweak, simpler campaign menu animations
Fixed main menu animation stutter on Switch
Some main menu UI optimisation
Updated Jenkinsfile !switch !release
Show offline alert as soon as connection is lost in main menu
Feedback when trying to play a locked stage
Campaign menu tweaks
More loading tweaks
Better disconnection simulation in editor
Vignette / spotlight radius is now world space
Fixed campaign leaderboard time display
Fixed game over button prompts
Tweaked loading screen on first load
Loading screen scale tweaks
Fixed cancelling out of loading screens
Debug leaderboard fixes
Fixed leaderboard mode button click
Added some missing methods in RandomWrapper
Fixed possible divergence when no bullets are active
Add mask to contextual button on main menu
Leaderboard async robustness, better placeholder logic
Added button to go online to pause menu
Can show offline alert again after reconnecting
Added way to easily simulate disconnecting / reconnecting in the editor
Fixed stage leaderboards getting in a weird state when reconnecting
Fix for campaign leaderboards sometimes trying to load while offline
Fixed possible exception when pausing on Standalone
Don't bind ExitStage on controller by default
TMP replacements in replay UI
Fixed character spacing in bold text
Fixed Standalone build error
Fixed campaign score percentile visibility
Leaderboard description tweak
Attempt to connect to game server in background on first launch
Fixed possible NRE in LeaderboardView
Even more leaderboard fixes
Fixed campaign menu elements not always being correctly visible